public void InflictDamage(float damage) { _audio.clip = (damage < 80) ? _normDmg : _bigDmg; _audio.Play(); eText.gameObject.SetActive(true); BattlePlayer p = GameObject.FindWithTag("Player").GetComponent <BattlePlayer>(); StartCoroutine(p.ItemDelay()); eText.SetText(string.Format("Enemy took {0} damage!", damage)); GameObject dpObject = Instantiate(_dmgPopup, transform.position, Quaternion.identity); DamagePopup dp = dpObject.GetComponent <DamagePopup>(); dp.SetText(damage.ToString()); float shakeMag = (damage / 200f) * 2f; StartCoroutine(Shake(0.15f, shakeMag)); health -= damage; hpBar.SetVal(health); if (health <= 0) { battleSys.state = BattleState.PLAYER_WIN; StartCoroutine(Reward()); } }
public void StartPlayerPhase() { if (state != BattleState.PLAYER_WIN && state != BattleState.PLAYER_LOSE) { state = BattleState.PLAYER_PHASE; uiManager.ActivateButtons(); eText.SetText("What will the Adventurer do?"); actionPanel.SetActive(true); } }
public void Heal(float healValue) { _audio.clip = _heal; _audio.Play(); health += healValue; hpBar.SetVal(health); GameManager.GetInstance().humanityValue += (int)(healValue / 2); string healText = $"The Adventurer heals for {healValue} HP!\n\n"; if (healValue > 90) { healText = healText + "The blissful taste of a delicious meal restores our adventurer's" + " humanity."; } else if (healValue > 40) { healText = healText + "The comforting taste of a meal reminds our adventurer of home."; } else { healText = healText + "The taste of food keeps our adventurer's sanity in check."; } eText.SetText(healText); if (health > maxHealth) { health = maxHealth; } }
public void UpdateEventText() { EventText.SetText($"{MyEvent.EventType.ToString()}({string.Join(", ", MyEvent.Parameters)})"); }