Example #1
0
 protected override void OnExecute()
 {
     if (focusableObj != null)
     {
         EventSystemManager.SetNewSelection(focusableObj.value);
     }
     EndAction();
 }
Example #2
0
    void Awake()
    {
        inst = this;
        Inst.OperatorTextContainer.SetActive(false);
        Inst.PathToSafeZone.SetActive(false);

        foreach (ParticleSystem ps in FireParticles.GetComponentsInChildren <ParticleSystem>())
        {
            ps.Stop();
        }
    }
Example #3
0
    private void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else if (Instance != this)
        {
            Destroy(gameObject);
        }

        _eventSystem = GetComponent <EventSystem>();
    }
Example #4
0
 /// <summary>
 /// Ensures that this game object is not destroyed between scenes, and thus does not have to be re-loaded in
 /// </summary>
 private void DontDestroyBetweenScenes()
 {
     // Ensure that this is the only object we are not destroying, and that we create no duplicates
     if (dontDestroy == null)
     {
         DontDestroyOnLoad(this.gameObject);     // We don't want this object to be destroyed any time we change scenes
         dontDestroy = this;
     }
     else if (dontDestroy != this)
     {
         Destroy(this.gameObject);
     }
 }
Example #5
0
 public void UnRegisterEvents(EventSystemManager manager)
 {
 }
Example #6
0
 public void UnRegisterEvents(EventSystemManager manager)
 {
     manager.UnRegisterEvent(LocalMessageName.CC_REFRESH_LANGUAGE, RefreshLanguageHandle);
 }
Example #7
0
 /// <summary>
 /// 注册所有网络消息
 /// </summary>
 private static void RegisterAllMessage(EventSystemManager events)
 {
     //MessageRegister.registerAllMessage(Singleton<TcpClient>.getSingleton());
 }
Example #8
0
 public void Initialize(EventSystemManager eventSystemManager)
 {
     _eventSystemManager = eventSystemManager;
 }
Example #9
0
 public abstract void UnRegisterEvents(EventSystemManager manager);
Example #10
0
 public static void RegisterEvent(this EventSystemManager manager, LocalMessageName name, HandleEvent handle)
 {
     manager.RegisterEvent((int)name, handle);
 }
Example #11
0
 public static void DispatchNow(this EventSystemManager manager, LocalMessageName name, object eventObject = null)
 {
     manager.DispatchNow((int)name, eventObject);
 }
Example #12
0
 private void RewardPlayer()
 {
     EventSystemManager.Publish <OnRewardPlayerEvent>(this);
 }
Example #13
0
 public override void UnRegisterEvents(EventSystemManager manager)
 {
 }