public void Ready(bool ready) { player.readyToBegin = ready; if (ready && !isHost) { player.SendReadyToBeginMessage(); } else if (!ready) { player.SendNotReadyToBeginMessage(); } if (isHost) { EventSpammer.SpamDown(gameObject, new MenuPlayerReadyEvent(player, ready)); } }
void AddPlayerListener(AddPlayerEvent e) { players.Add(e.Player); EventSpammer.SpamDown(gameObject, new MenuAddPlayerEvent(e.Player)); }
void RemovePlayerListener(RemovePlayerEvent e) { players.Remove(e.Player); EventSpammer.SpamDown(gameObject, new MenuRemovePlayerEvent(e.Player)); }
void PlayerReadyListener(PlayerReadyEvent e) { EventSpammer.SpamDown(gameObject, new MenuPlayerReadyEvent(e.Player, e.Ready)); }