public void Load() { Time.timeScale = 1; AudioSystem.enabled1 = true; EventSavingSystem.LoadAll(); SceneManager.LoadScene(EventSavingSystem.ThisLvl); }
public void Load() { if (EventSavingSystem.ThisLvl != 0) { EventSavingSystem.LoadAll(); StartCoroutine(DisappearanceLvl(EventSavingSystem.ThisLvl)); } }
private void OnTriggerStay2D(Collider2D collision) { if (collision.CompareTag("Player")) { Character1.IndicatorOn(); if (moveScript.activate) { moveScript.activate = false; EventSavingSystem.SaveAll(collision.gameObject.transform.position.x, collision.gameObject.transform.position.y); GameObject.Find("AudioSystem").GetComponent <AudioSystem>().CallSound(2, 0.8f); gameObject.GetComponent <Animator>().SetBool("Saved", true); titre.SetActive(true); Character1.IndicatorOff(); Destroy(this); } } }