Example #1
0
 public void Load()
 {
     Time.timeScale       = 1;
     AudioSystem.enabled1 = true;
     EventSavingSystem.LoadAll();
     SceneManager.LoadScene(EventSavingSystem.ThisLvl);
 }
Example #2
0
 public void Load()
 {
     if (EventSavingSystem.ThisLvl != 0)
     {
         EventSavingSystem.LoadAll();
         StartCoroutine(DisappearanceLvl(EventSavingSystem.ThisLvl));
     }
 }
Example #3
0
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (collision.CompareTag("Player"))
     {
         Character1.IndicatorOn();
         if (moveScript.activate)
         {
             moveScript.activate = false;
             EventSavingSystem.SaveAll(collision.gameObject.transform.position.x, collision.gameObject.transform.position.y);
             GameObject.Find("AudioSystem").GetComponent <AudioSystem>().CallSound(2, 0.8f);
             gameObject.GetComponent <Animator>().SetBool("Saved", true);
             titre.SetActive(true);
             Character1.IndicatorOff();
             Destroy(this);
         }
     }
 }