public override void LoadContent(IContentLoader contentLoader)
 {
     worldObjects.AddRange(tileLoader.LoadTiles("", eventSwitchHandler));
     worldObjects.AddRange(entityLoader.LoadEntities("", this, eventRunner, eventSwitchHandler));
     GetComponents <ILoadContentComponent>().ForEach(c => c.LoadContent(contentLoader));
     eventRunner.LoadContent(this);
 }