Example #1
0
 private void CallRespectiveEvents(EventRelay.EventMessageType messageType, MonoBehaviour sender)
 {
     if (messageType == EventRelay.EventMessageType.MomentumTrigger)
     {
         if (sender.GetComponent <Checkpoint>() == true)
         {
             //momentum.OnEventCheckpoint();
         }
     }
     /* Idle Events for Momentum Drain. Need to keep moving to maintain momentum. */
     else if (messageType == EventRelay.EventMessageType.CStateEnter)
     {
         /*CStatesBase state = player.fsm.State;
          * if(state == CStatesBase.Idle)
          * {
          *  //momentum.OnIdleEnter();
          * }*/
     }
     else if (messageType == EventRelay.EventMessageType.CStateExit)
     {
         /*CStatesBase state = player.fsm.State;
          * if (state == CStatesBase.Idle)
          * {
          *  //momentum.OnIdleExit();
          * }*/
     }
 }
Example #2
0
    string HandleEvent(EventRelay.EventMessageType messageType, MonoBehaviour sender)
    {
        if (messageType == EventRelay.EventMessageType.Finish)
        {
            hasFinished = true;
        }

        if (messageType == EventRelay.EventMessageType.TipOver)
        {
            hasLost = true;
        }

        if (messageType == EventRelay.EventMessageType.Reset)
        {
            hasFinished = false;
            hasLost     = false;
        }

        if (eventsHandled.Contains(messageType))
        {
            Debug.Log("Handled Event: " + messageType + " from sender: " + sender);
            return(this.ToString());
        }
        else
        {
            return(this.ToString());
        }
    }
Example #3
0
 string HandleEvent(EventRelay.EventMessageType messageType, MonoBehaviour sender)
 {
     if (eventsHandled.Contains(messageType))
     {
         Debug.Log("Handled Event: " + messageType + " from sender: " + sender);
         return(this.ToString());
     }
     else
     {
         return(this.ToString());
     }
 }
Example #4
0
    //This method matches the signature of:
    //public delegate string EventAction(EventMessageType type, MonoBehaviour sender);
    //This means we can add it to the OnEventAction

    string HandleEvent(EventRelay.EventMessageType messageType, MonoBehaviour sender)
    {
        if (eventsHandled.Contains(messageType))
        {
            Debug.LogWarning("Handled event: " + messageType + " from sender: " + sender
                             + " " + Vector3.Distance(this.transform.position, sender.transform.position)
                             + " units away from me");
            CallRespectiveEvents(messageType, sender);
            //Debug.LogError("1818181818");
            return(this.ToString());
        }
        else
        {
            //ignore event
            return(this.ToString());
        }
    }
Example #5
0
    string HandleEvent(EventRelay.EventMessageType messageType, MonoBehaviour sender)
    {
        if (messageType == EventRelay.EventMessageType.Reset)
        {
            this.transform.SetPositionAndRotation(startPosition, startRotation);
        }

        if (eventsHandled.Contains(messageType))
        {
            Debug.Log("Handled Event: " + messageType + " from sender: " + sender);
            return(this.ToString());
        }
        else
        {
            return(this.ToString());
        }
    }
    string HandleEvent(EventRelay.EventMessageType messageType, MonoBehaviour sender)
    {
        if (messageType == EventRelay.EventMessageType.SwapControls)
        {
            wasd = !wasd;

            if (wasd)
            {
                InputHandler.buttonW     = InputHandler.IncreaseY;
                InputHandler.buttonS     = InputHandler.DecreaseY;
                InputHandler.buttonA     = InputHandler.DecreaseX;
                InputHandler.buttonD     = InputHandler.IncreaseX;
                InputHandler.buttonUP    = InputHandler.Unassign_Axis;
                InputHandler.buttonDOWN  = InputHandler.Unassign_Axis;
                InputHandler.buttonLEFT  = InputHandler.Unassign_Axis;
                InputHandler.buttonRIGHT = InputHandler.Unassign_Axis;
            }
            else
            {
                InputHandler.buttonW     = InputHandler.Unassign_Axis;
                InputHandler.buttonS     = InputHandler.Unassign_Axis;
                InputHandler.buttonA     = InputHandler.Unassign_Axis;
                InputHandler.buttonD     = InputHandler.Unassign_Axis;
                InputHandler.buttonUP    = InputHandler.IncreaseY;
                InputHandler.buttonDOWN  = InputHandler.DecreaseY;
                InputHandler.buttonLEFT  = InputHandler.DecreaseX;
                InputHandler.buttonRIGHT = InputHandler.IncreaseX;
            }
        }

        if (eventsHandled.Contains(messageType))
        {
            Debug.Log("Handled Event: " + messageType + " from sender: " + sender);
            return(this.ToString());
        }
        else
        {
            return(this.ToString());
        }
    }