public void Handle(EventProducedSignal signal) { _currentState.Handle(this, signal); }
public override void Handle(ConsumerStateMachine stateMachine, EventProducedSignal signal) { _eventProducedSignalled = true; }
public override void Handle(ConsumerStateMachine stateMachine, EventProducedSignal signal) { base.Handle(stateMachine, signal); stateMachine.TransitionTo(this, new FetchingState()); }
public virtual void Handle(ConsumerStateMachine stateMachine, EventProducedSignal signal) { }