Example #1
0
 public void Handle(EventProducedSignal signal)
 {
     _currentState.Handle(this, signal);
 }
Example #2
0
 public override void Handle(ConsumerStateMachine stateMachine, EventProducedSignal signal)
 {
     _eventProducedSignalled = true;
 }
Example #3
0
 public override void Handle(ConsumerStateMachine stateMachine, EventProducedSignal signal)
 {
     base.Handle(stateMachine, signal);
     stateMachine.TransitionTo(this, new FetchingState());
 }
Example #4
0
 public virtual void Handle(ConsumerStateMachine stateMachine, EventProducedSignal signal)
 {
 }