// Use this for initialization void Start() { evntPanelScr = GetComponent <EventPanelScript>(); evntPanelScr.SetTitle("Island in sight"); evntPanelScr.SetDesc("Captain,\n\n I see an island with a city, \n a ship is near the harbor.\n\n Should we get closer ? "); InstanciateChoice(0, "Yes"); InstanciateChoice(1, "No, leave immediatly !"); }
// Use this for initialization void Start() { evntPanelScr = GetComponent<EventPanelScript>(); evntPanelScr.ShipCamera(); evntPanelScr.SetTitle("A new journey begins"); evntPanelScr.SetDesc("Hi Captain.\n\nWe are ready to conquer the ocean !"); InstanciateChoice(-1, "Close"); //GameObject.FindGameObjectWithTag("Manager").GetComponent<ItemInventory>().AddItemToInventory(3); }
// Use this for initialization void Start() { evntPanelScr = GetComponent <EventPanelScript>(); evntPanelScr.ShipCamera(); evntPanelScr.SetTitle("A new journey begins"); evntPanelScr.SetDesc("Hi Captain.\n\nWe are ready to conquer the ocean !"); InstanciateChoice(-1, "Close"); //GameObject.FindGameObjectWithTag("Manager").GetComponent<ItemInventory>().AddItemToInventory(3); }
// Use this for initialization void Start() { evntPanelScr = GetComponent <EventPanelScript>(); evntPanelScr.ShipCamera(); evntPanelScr.SetTitle("Island in sight !"); evntPanelScr.SetDesc("It looks like a little forest-covered island ! \nShould we explore it ?"); InstanciateChoice(0, "Yes"); InstanciateChoice(1, "No"); //GameObject.FindGameObjectWithTag("Manager").GetComponent<ItemInventory>().AddItemToInventory(3); }
// Use this for initialization void Start() { evntPanelScr = GetComponent<EventPanelScript>(); evntPanelScr.ShipCamera(); evntPanelScr.SetTitle("Island in sight !"); evntPanelScr.SetDesc("It looks like a little forest-covered island ! \nShould we explore it ?"); InstanciateChoice(0, "Yes"); InstanciateChoice(1, "No"); //GameObject.FindGameObjectWithTag("Manager").GetComponent<ItemInventory>().AddItemToInventory(3); }
void Awake() { if (instance == null) { //...set this one to be it... instance = this; } //...otherwise... else if (instance != this) { //...destroy this one because it is a duplicate. Destroy(gameObject); } }
// Use this for initialization void Start() { evntPanelScr = GetComponent <EventPanelScript>(); eventManager = evntPanelScr.eventMng; golds = eventManager.goldReward; food = eventManager.foodReward; cannonball = eventManager.cannonballReward; if (eventManager.itemReward != null) { weaponID = eventManager.itemReward.itemID; } evntPanelScr.ShipCamera(); evntPanelScr.SetTitle("Enemy destroyed"); evntPanelScr.SetDesc("You destroyed your opponent and you collect some resources !"); InstanciateReward(golds, food, cannonball, weaponID); InstanciateChoice(0, "Close"); //GameObject.FindGameObjectWithTag("Manager").GetComponent<ItemInventory>().AddItemToInventory(3); }
// Use this for initialization void Start() { evntPanelScr = GetComponent<EventPanelScript>(); eventManager = evntPanelScr.eventMng; golds = eventManager.goldReward; food = eventManager.foodReward; cannonball = eventManager.cannonballReward; if(eventManager.itemReward != null) { weaponID = eventManager.itemReward.itemID; } evntPanelScr.ShipCamera(); evntPanelScr.SetTitle("Enemy destroyed"); evntPanelScr.SetDesc("You destroyed your opponent and you collect some resources !"); InstanciateReward(golds, food, cannonball, weaponID); InstanciateChoice(0, "Close"); //GameObject.FindGameObjectWithTag("Manager").GetComponent<ItemInventory>().AddItemToInventory(3); }
// Use this for initialization void Start() { evntPanelScr = GetComponent<EventPanelScript>(); evntPanelScr.SetTitle("Island in sight"); evntPanelScr.SetDesc("Captain,\n\n I see an island with a city, \n a ship is near the harbor.\n\n Should we get closer ? "); InstanciateChoice(0, "Yes"); InstanciateChoice(1, "No, leave immediatly !"); }
public void SetParentPanel(EventPanelScript panel) { _parentPanel = panel; }