Example #1
0
    private void Start()
    {
        OnCurrentGameStateChange = new EventOnDataChange2 <GameState>();
        OnMatchTimeLeftChange    = new EventOnDataChange <float>();

        CurrentGameState = GameState.MainMenu;
    }
    public void Initialize(int id)
    {
        PlayerID = id;

        OnHpChange       = new EventOnDataChange2 <int>();
        OnMagazineUpdate = new EventOnDataChange1 <int>();
    }
Example #3
0
    private void Awake()
    {
        if (!Singleton)
        {
            Singleton = this;
            DontDestroyOnLoad(gameObject);

            OnCurrentGameStateChange = new EventOnDataChange2 <GameState>();
        }
        else if (this != Singleton)
        {
            Destroy(gameObject);
        }
    }
Example #4
0
    private Player(int id, int maxHp, int power, int dexterity, int wisdom)
    {
        this.id = id;

        talents.Add(AttributeType.WalkSpeed_c0, 0.8f);
        talents.Add(AttributeType.JumpPower_c0, 150);
        talents.Add(AttributeType.MaxHp_c0, 10);
        talents.Add(AttributeType.CriticalChance_cp0, 0.05f);
        talents.Add(AttributeType.CriticalDamage_cp0, 1.5f);
        talents.Add(AttributeType.BaseDamage_cp0, 1);
        talents.Add(AttributeType.AttackSpeed_cp0, 1);

        inventory = new Inventory();
        inventory.Add(1, 1);
        inventory.Add(2, 1);
        inventory.Add(3, 1);

        stats = new StatisticSystem(talents, inventory);
        stats[StatisticType.Hp] = stats[StatisticType.MaxHp];
        stats.onStatisticChange.AddListener(DispatchStatisticChangeEvents);


        OnWalkSpeedChange      = new EventOnDataChange2 <float>();
        OnJumpPowerChange      = new EventOnDataChange2 <float>();
        OnHpChange             = new EventOnDataChange2 <float>();
        OnCriticalChanceChange = new EventOnDataChange2 <float>();
        OnCriticalDamageChange = new EventOnDataChange2 <float>();
        OnBaseDamageChange     = new EventOnDataChange2 <float>();
        OnAttackSpeedChange    = new EventOnDataChange2 <float>();


        playerClass = 0;

        level     = 1;
        exp       = 0;
        neededExp = 100;

        this.maxHp     = maxHp;
        this.power     = power;
        this.dexterity = dexterity;
        this.wisdom    = wisdom;

        OnLevelChange     = new EventOnDataChange1 <int>();
        OnExpChange       = new EventOnDataChange2 <int>();
        OnNeededExpChange = new EventOnDataChange1 <int>();
        OnPromotionChange = new EventOnDataChange1 <int>();
        OnPowerChange     = new EventOnDataChange1 <int>();
        OnDexterityChange = new EventOnDataChange1 <int>();
        OnWisdomChange    = new EventOnDataChange1 <int>();
    }
Example #5
0
    private Player(int id, int maxHp, int power, int dexterity, int wisdom)
    {
        this.id     = id;
        playerClass = 0;

        level     = 1;
        exp       = 0;
        neededExp = 100;

        this.maxHp     = maxHp;
        this.power     = power;
        this.dexterity = dexterity;
        this.wisdom    = wisdom;

        OnLevelChange     = new EventOnDataChange1 <int>();
        OnExpChange       = new EventOnDataChange2 <int>();
        OnNeededExpChange = new EventOnDataChange1 <int>();
        OnPromotionChange = new EventOnDataChange1 <int>();
        OnMaxHpChange     = new EventOnDataChange1 <int>();
        OnPowerChange     = new EventOnDataChange1 <int>();
        OnDexterityChange = new EventOnDataChange1 <int>();
        OnWisdomChange    = new EventOnDataChange1 <int>();
    }
Example #6
0
    public void Initialize(int id)
    {
        PlayerID = id;

        OnHpChange = new EventOnDataChange2 <float>();
    }