public static InAudioEventNode CreateNode(InAudioEventNode parent, EventNodeType type, string name)
        {
            var node = CreateNode(parent, type);

            node.Name = name;
            return(node);
        }
Example #2
0
        public static InAudioEventNode CreateNode(InAudioEventNode parent, EventNodeType type)
        {
            var child = CreateEvent(parent.gameObject, parent, GUIDCreator.Create(), type);

            child.FoldedOut = true;

            return(child);
        }
        public static AudioEvent CreateNode(AudioEvent audioEvent, EventNodeType type)
        {
            var child = CreateEvent(audioEvent.gameObject, audioEvent, GUIDCreator.Create(), type);

            child.FoldedOut = true;
            child.Name      = "Name";

            return(child);
        }
Example #4
0
    private void CreateChild(InAudioEventNode node, EventNodeType type)
    {
        UndoHelper.DoInGroup(() =>
        {
            UndoHelper.RegisterUndo(node, "Event Creation");
            AudioEventWorker.CreateNode(node, type);
        });

        node.FoldedOut = true;
    }
Example #5
0
        private static InAudioEventNode CreateEvent(GameObject go, InAudioEventNode parent, int guid, EventNodeType type)
        {
            var node = go.AddComponentUndo <InAudioEventNode>();

            node.Type = type;
            node.GUID = guid;
            node.Name = parent.Name + " Child";
            node.AssignParent(parent);
            return(node);
        }
        private static AudioEvent CreateEvent(GameObject go, AudioEvent parent, int guid, EventNodeType type)
        {
            var node = go.AddComponent <AudioEvent>();

            node.Type = type;
            node.GUID = guid;
            node.AssignParent(parent);
            return(node);
        }
Example #7
0
 private void CreateChild(AudioEvent node, EventNodeType type)
 {
     AudioEventWorker.CreateNode(node, type);
     node.FoldedOut = true;
 }
        private static InAudioEventNode CreateEvent(GameObject go, InAudioEventNode parent, int guid, EventNodeType type)
        {
            var node = go.AddComponentUndo <InAudioEventNode>();

            node._type = type;
            node._guid = guid;
            node.Name  = parent.Name + " Child";
            InUndoHelper.RecordObject(parent, "Parrent asign");
            node.AssignParent(parent);
            return(node);
        }
Example #9
0
        public static InAudioEventNode CreateNode(InAudioEventNode parent, GameObject go, EventNodeType type)
        {
            var child = CreateEvent(go, parent, GUIDCreator.Create(), type);

            child.EditorSettings.IsFoldedOut = true;

            return(child);
        }