public static InAudioEventNode CreateNode(InAudioEventNode parent, EventNodeType type, string name) { var node = CreateNode(parent, type); node.Name = name; return(node); }
public static InAudioEventNode CreateNode(InAudioEventNode parent, EventNodeType type) { var child = CreateEvent(parent.gameObject, parent, GUIDCreator.Create(), type); child.FoldedOut = true; return(child); }
public static AudioEvent CreateNode(AudioEvent audioEvent, EventNodeType type) { var child = CreateEvent(audioEvent.gameObject, audioEvent, GUIDCreator.Create(), type); child.FoldedOut = true; child.Name = "Name"; return(child); }
private void CreateChild(InAudioEventNode node, EventNodeType type) { UndoHelper.DoInGroup(() => { UndoHelper.RegisterUndo(node, "Event Creation"); AudioEventWorker.CreateNode(node, type); }); node.FoldedOut = true; }
private static InAudioEventNode CreateEvent(GameObject go, InAudioEventNode parent, int guid, EventNodeType type) { var node = go.AddComponentUndo <InAudioEventNode>(); node.Type = type; node.GUID = guid; node.Name = parent.Name + " Child"; node.AssignParent(parent); return(node); }
private static AudioEvent CreateEvent(GameObject go, AudioEvent parent, int guid, EventNodeType type) { var node = go.AddComponent <AudioEvent>(); node.Type = type; node.GUID = guid; node.AssignParent(parent); return(node); }
private void CreateChild(AudioEvent node, EventNodeType type) { AudioEventWorker.CreateNode(node, type); node.FoldedOut = true; }
private static InAudioEventNode CreateEvent(GameObject go, InAudioEventNode parent, int guid, EventNodeType type) { var node = go.AddComponentUndo <InAudioEventNode>(); node._type = type; node._guid = guid; node.Name = parent.Name + " Child"; InUndoHelper.RecordObject(parent, "Parrent asign"); node.AssignParent(parent); return(node); }
public static InAudioEventNode CreateNode(InAudioEventNode parent, GameObject go, EventNodeType type) { var child = CreateEvent(go, parent, GUIDCreator.Create(), type); child.EditorSettings.IsFoldedOut = true; return(child); }