// Use this for initialization void Start() { resourceManager = GameObject.FindGameObjectWithTag("Player").GetComponent<ResourceManager>(); choiceManager = GameObject.Find("Choices").GetComponent<ChoicesManager>(); conManager = defaultConversation.GetComponent<ConversationManager>(); eventController = GameObject.FindGameObjectWithTag("EventController").GetComponent<EventManagement>(); }
// Update is called once per frame void FixedUpdate() { if(ocean == null || eventHandler == null) { ocean = GameObject.FindGameObjectWithTag("Ocean"); eventHandler = GameObject.FindGameObjectWithTag("EventController").GetComponent<EventManagement>(); oceanXWidth = ocean.GetComponent<Renderer>().bounds.extents.x; oceanYWidth = ocean.GetComponent<Renderer>().bounds.extents.y; } gameObject.GetComponent<Rigidbody>().velocity = new Vector3(-Input.GetAxis("Horizontal")*mapPanSpeed * ((float)camera.orthographicSize), Input.GetAxis("Vertical") * mapPanSpeed * ((float)camera.orthographicSize), 0); if(camera.orthographicSize > 2 || Input.GetAxis("Mouse ScrollWheel") > 0) { camera.orthographicSize = camera.orthographicSize - (3*Input.GetAxis("Mouse ScrollWheel")); //Debug.Log("mouse scroll axis : " + Input.GetAxis("Mouse ScrollWheel")); //Debug.Log("equation : 3 * " + Input.GetAxis("Mouse ScrollWheel") + " + " + background.transform.localScale.x + ", 3 * " + Input.GetAxis("Mouse ScrollWheel") + " + " + background.transform.localScale.y); float height = camera.orthographicSize * 2; float width = height * Screen.width / Screen.height; } if(Input.GetKeyDown(KeyCode.M)) { transform.position = new Vector3(player.transform.position.x, player.transform.position.y, transform.position.z); } ResizeMap(); }
//自動実行 public void Start() { eventmanager = GameObject.Find("Event").GetComponent <EventManagement>(); if (activateonwhat == ActivateTYPE.自動) { ActivateEvent(); } }
static void EventInitialize() { EventManager = new EventManagement(); EventManager .AddEvent(Events.Events.BloodCastle, new BloodCastles()) .AddEvent(Events.Events.DevilSquared, new DevilSquares()) .AddEvent(Events.Events.Kanturu, new Kanturu()) .AddEvent(Events.Events.ChaosCastle, new ChaosCastles()); LuckyCoins.Initialize(); EventChips.Initialize(); }
// Start is called before the first frame update private void Start() { canvas = transform.Find("Canvas").gameObject.GetComponent <Canvas>(); portraitA = transform.Find("Canvas/PortraitA").gameObject; portraitB = transform.Find("Canvas/PortraitB").gameObject; text = transform.Find("Canvas/Text").gameObject.GetComponent <UnityEngine.UI.Text>(); eventManagement = eventManager.GetComponent <EventManagement>(); root = new DialogLine('b', "Welcome to the pre-pre-pre-pre-pre-\npre-pre-pre-pre-pre-pre-pre-pre-pre-\npre-pre-pre-pre-pre-pre-pre-pre-pre-\npre-pre-pre-pre-pre-pre-pre-alpha"); exit = new DialogLine('b', "See ya"); exit.eventName = "exit"; root.response0 = exit; }
private void Button_Click_9(object sender, RoutedEventArgs e) { EventManagement eventManagement = new EventManagement(); eventManagement.LeaugeManagement(); eventManagement.TeamManagement(); eventManagement.OrganizerManagement(); eventManagement.GenreManagement(); eventManagement.SubGenreManagement(); eventManagement.SponsorManagement(); eventManagement.EventGroupManagement(); eventManagement.SerieManagement(); eventManagement.EventManagement1(); }
static void Main(string[] args) { EventManagement eventManagement = new EventManagement(); /*eventManagement.LeaugeManagement(); * eventManagement.TeamManagement(); * eventManagement.OrganizerManagement(); * eventManagement.GenreManagement(); * eventManagement.SubGenreManagement(); * eventManagement.SponsorManagement(); * eventManagement.EventGroupManagement(); * eventManagement.SerieManagement(); */eventManagement.EventManagement1(); }
static void EventInitialize() { EventManager = new EventManagement(); EventManager .AddEvent(Events.Events.BloodCastle, new BloodCastles()) .AddEvent(Events.Events.DevilSquared, new DevilSquares()) .AddEvent(Events.Events.Kanturu, new Kanturu()) .AddEvent(Events.Events.ChaosCastle, new ChaosCastles()) .AddEvent(Events.Events.Crywolf, new Crywolf()) .AddEvent(Events.Events.ImperialGuardian, new ImperialGuardian()) //.AddEvent(Events.Events.DoubleGoer, new DoubleGoer()) ; LuckyCoins.Initialize(); EventChips.Initialize(); }
/// <summary> /// 이벤트 추가하기 /// </summary> /// <param name="entry"></param> public void CreateEventManagement(EventManagement entry) { if (entry == null) { throw new EventManagementServiceException("400", "이벤트 정보가 잘못되었습니다. 확인 후 등록해주세요.", entry); } var checkData = repository.Filter(x => x.PagePath == entry.PagePath || x.EventName == entry.EventName); if (checkData.ToList().Any()) { throw new EventManagementServiceException("400", "이미 등록된 이벤트명이거나 PagePath 입니다. 확인 후 등록해주세요.", entry); } repository.Add(entry); repository.Save(); }
public void TryCreateEventManagement() { //arrange var entry = new EventManagement { AffiliatesId = 0, EventName = "테스트생성", PagePath = "/test-c", CreateDate = DateTime.Now }; repository.Setup(x => x.Add(It.IsAny <EventManagement>())).Returns(entry); //action service.CreateEventManagement(entry); //assert repository.Verify(x => x.GetAll(), Times.Never); repository.Verify(x => x.Filter(It.IsAny <Expression <Func <EventManagement, bool> > >()), Times.Once); repository.Verify(x => x.Add(It.IsAny <EventManagement>()), Times.Once); }
internal void Update(EventManagementModel model) { EventManagement newobj = objData.EventManagements.Where(p => p.EventId == model.EventId).FirstOrDefault(); //GetVendorTypes().Where(p => p.VendorTypeId == model.VendorTypeId).FirstOrDefault(); if (newobj != null) { newobj.ContactPerson = model.ContactPerson; newobj.EventDate = model.EventDate; newobj.EventDistrict = model.EventDistrict; newobj.EventLocation = model.EventLocation; newobj.EventName = model.EventName; newobj.EventState = model.EventState; newobj.MobileNo = model.MobileNo; newobj.OrganizedBy = model.OrganizedBy; newobj.EventImage = model.EventImage; objData.SaveChanges(); } }
public int Save(EventManagementModel c) { EventManagement vendortype = new EventManagement() { IsDelete = false, ContactPerson = c.ContactPerson, EventDate = c.EventDate, EventId = c.EventId, EventDistrict = c.EventDistrict, EventLocation = c.EventLocation, EventName = c.EventName, EventState = c.EventState, MobileNo = c.MobileNo, OrganizedBy = c.OrganizedBy, EventImage = c.EventImage, }; objData.EventManagements.Add(vendortype); return(objData.SaveChanges()); }
private void Button_Click_22(object sender, RoutedEventArgs e) { EventManagement eventManagement = new EventManagement(); eventManagement.EventManagement1(); }
private void Button_Click_4(object sender, RoutedEventArgs e) { EventManagement eventManagement = new EventManagement(); eventManagement.LeaugeManagement(); }
// Use this for initialization void Start() { eventHandler = GameObject.FindGameObjectWithTag("EventController").GetComponent<EventManagement>(); }
// Use this for initialization void Start() { if(gameController!=null) { Destroy(gameObject); } player = GameObject.FindGameObjectWithTag("Player"); resourceController = player.GetComponent<ResourceManager>(); playerController = player.GetComponent<PlayerBoatController>(); enemies = GameObject.FindGameObjectsWithTag("OverworldEnemy"); gameController = this; OverworldParent = GameObject.FindGameObjectWithTag("UniversalParent"); unitsReward = new Dictionary<string, int>(); }
private void Button_Click_16(object sender, RoutedEventArgs e) { EventManagement eventManagement = new EventManagement(); eventManagement.OrganizerManagement(); }
private void Button_Click_18(object sender, RoutedEventArgs e) { EventManagement eventManagement = new EventManagement(); eventManagement.SubGenreManagement(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); eventHandler = GameObject.FindGameObjectWithTag("EventController").GetComponent<EventManagement>(); playerStats = player.GetComponent<PlayerBoatController>(); }
private void Button_Click_19(object sender, RoutedEventArgs e) { EventManagement eventManagement = new EventManagement(); eventManagement.SponsorManagement(); }
private void Awake() { Em = GetComponentInChildren <Camera>().GetComponent <EventManagement>(); Cam = GetComponentInChildren <Camera>(); NeedsToUnsubscribe = new Queue <GameObject>(); }
void Awake() { _Instance = this; }