public override void Update(long msTick) { if (PendingDisposal) { Dispose(); return; } if (_holdResetTime > 0 && HeldState == EHeldState.Carried && _holdResetTime < msTick) { ResetFromHeld(); } _evtInterface.Update(msTick); }
public void Update(long tick) { _EvtInterface.Update(tick); }
/// <summary> /// Main battlefront update method, invoked by region manager, short perdiod. /// </summary> /// <param name="start">Timestamp of region manager update start time</param> public void Update(long tick) { //UpdateStateOfTheRealm(); _EvtInterface.Update(tick); }