Example #1
0
 private void Awake()
 {
     StartDialogEvent       = StartDialog;
     ShowInGameDialogEvent  = ShowInGameDialog;
     IShowInGameDialogEvent = IShowInGameDialog;
     _IInGameDialog         = IInGameDialog();
 }
    void signal(char c)
    {
        switch (c)
        {
        case '0':
            break;

        case '1':
            Debug.Log("got called?");
            Event1.Invoke();
            break;

        case '2':
            Event2.Invoke();
            break;

        case '3':
            Event3.Invoke();
            break;

        case '4':
            Event4.Invoke();
            break;

        case '5':
            Event5.Invoke();
            break;

        case '6':
            Event6.Invoke();
            break;

        case '7':
            Event7.Invoke();
            break;

        case '8':
            Event8.Invoke();
            break;

        case '9':
            Event9.Invoke();
            break;

        case 'a':
            EventA.Invoke();
            break;

        case 'b':
            EventB.Invoke();
            break;

        case 'c':
            EventC.Invoke();
            break;

        case 'd':
            EventD.Invoke();
            break;

        case 'e':
            EventE.Invoke();
            break;

        case 'f':
            EventF.Invoke();
            break;

        case 'g':
            EventG.Invoke();
            break;

        case 'h':
            EventH.Invoke();
            break;

        case 'i':
            EventI.Invoke();
            break;

        case 'j':
            EventJ.Invoke();
            break;

        case 'k':
            EventK.Invoke();
            break;
        }
    }
Example #3
0
 public Task Handle(EventI @event)
 {
     return(RegisterEvent(@event));
 }
Example #4
0
 // TODO: Remove unused delegates
 internal AtspiEventHandler GetDelegate(EventI value)
 {
     if (!delegates.ContainsKey (value))
         delegates [value] = (detail, v1, v2, any, app_root) => value (accessible, v1);
     return delegates [value];
 }