public T removeBehavior(Behavior <T> behavior) { return(EventHorizonBlazorInterop.FuncClass <T>( entity => new T() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "removeBehavior" }, behavior } )); }
public static BaseTexture Parse(object parsedTexture, Scene scene, string rootUrl) { return(EventHorizonBlazorInterop.FuncClass <BaseTexture>( entity => new BaseTexture() { ___guid = entity.___guid }, new object[] { new string[] { "BABYLON", "Texture", "Parse" }, parsedTexture, scene, rootUrl } )); }
public static Texture LoadFromDataString(string name, object buffer, Scene scene, System.Nullable <bool> deleteBuffer = null, System.Nullable <bool> noMipmap = null, System.Nullable <bool> invertY = null, System.Nullable <decimal> samplingMode = null, ActionCallback onLoad = null, ActionCallback <string, CachedEntity> onError = null, System.Nullable <decimal> format = null) { return(EventHorizonBlazorInterop.FuncClass <Texture>( entity => new Texture() { ___guid = entity.___guid }, new object[] { new string[] { "BABYLON", "Texture", "LoadFromDataString" }, name, buffer, scene, deleteBuffer, noMipmap, invertY, samplingMode, onLoad, onError, format } )); }
public AnimationGroup setWeightForAllAnimatables(decimal weight) { return(EventHorizonBlazorInterop.FuncClass <AnimationGroup>( entity => new AnimationGroup() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "setWeightForAllAnimatables" }, weight } )); }
public AnimationGroup goToFrame(decimal frame) { return(EventHorizonBlazorInterop.FuncClass <AnimationGroup>( entity => new AnimationGroup() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "goToFrame" }, frame } )); }
public AnimationGroup normalize(System.Nullable <decimal> beginFrame = null, System.Nullable <decimal> endFrame = null) { return(EventHorizonBlazorInterop.FuncClass <AnimationGroup>( entity => new AnimationGroup() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "normalize" }, beginFrame, endFrame } )); }
public AnimationGroup play(System.Nullable <bool> loop = null) { return(EventHorizonBlazorInterop.FuncClass <AnimationGroup>( entity => new AnimationGroup() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "play" }, loop } )); }
public async ValueTask <Vector3> getRightTarget() { return(await EventHorizonBlazorInterop.FuncClass <Vector3>( entity => new Vector3() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "getRightTarget" } } )); }
public async ValueTask <Camera> createRigCamera(string name, decimal cameraIndex) { return(await EventHorizonBlazorInterop.FuncClass <Camera>( entity => new Camera() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "createRigCamera" }, name, cameraIndex } )); }
public async ValueTask <Matrix> getTransformationMatrix() { return(await EventHorizonBlazorInterop.FuncClass <Matrix>( entity => new Matrix() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "getTransformationMatrix" } } )); }
public async ValueTask <Ray> getForwardRay(System.Nullable <decimal> length = null, Matrix transform = null, Vector3 origin = null) { return(await EventHorizonBlazorInterop.FuncClass <Ray>( entity => new Ray() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "getForwardRay" }, length, transform, origin } )); }
public async ValueTask <Matrix> getProjectionMatrix(System.Nullable <bool> force = null) { return(await EventHorizonBlazorInterop.FuncClass <Matrix>( entity => new Matrix() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "getProjectionMatrix" }, force } )); }
public async ValueTask <SmartArray <AbstractMesh> > getActiveMeshes() { return(await EventHorizonBlazorInterop.FuncClass <SmartArray <AbstractMesh> >( entity => new SmartArray <AbstractMesh>() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "getActiveMeshes" } } )); }
public BehaviorCachedEntity <T> getBehaviorByName(string name) { return(EventHorizonBlazorInterop.FuncClass <BehaviorCachedEntity <T> >( entity => new BehaviorCachedEntity <T>() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "getBehaviorByName" }, name } )); }
public static AnimationGroup MakeAnimationAdditive(AnimationGroup sourceAnimationGroup, System.Nullable <decimal> referenceFrame = null, string range = null, System.Nullable <bool> cloneOriginal = null, string clonedName = null) { return(EventHorizonBlazorInterop.FuncClass <AnimationGroup>( entity => new AnimationGroup() { ___guid = entity.___guid }, new object[] { new string[] { "BABYLON", "AnimationGroup", "MakeAnimationAdditive" }, sourceAnimationGroup, referenceFrame, range, cloneOriginal, clonedName } )); }
public async ValueTask <Camera> clone(string name) { return(await EventHorizonBlazorInterop.FuncClass <Camera>( entity => new Camera() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "clone" }, name } )); }
public TargetedAnimation addTargetedAnimation(Animation animation, object target) { return(EventHorizonBlazorInterop.FuncClass <TargetedAnimation>( entity => new TargetedAnimation() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "addTargetedAnimation" }, animation, target } )); }
public async ValueTask <Vector3> getDirection(Vector3 localAxis) { return(await EventHorizonBlazorInterop.FuncClass <Vector3>( entity => new Vector3() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "getDirection" }, localAxis } )); }
public AnimationGroup start(System.Nullable <bool> loop = null, System.Nullable <decimal> speedRatio = null, System.Nullable <decimal> from = null, System.Nullable <decimal> to = null, System.Nullable <bool> isAdditive = null) { return(EventHorizonBlazorInterop.FuncClass <AnimationGroup>( entity => new AnimationGroup() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "start" }, loop, speedRatio, from, to, isAdditive } )); }
public async ValueTask <Matrix> computeWorldMatrix() { return(await EventHorizonBlazorInterop.FuncClass <Matrix>( entity => new Matrix() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "computeWorldMatrix" } } )); }
public AnimationGroup stop() { return(EventHorizonBlazorInterop.FuncClass <AnimationGroup>( entity => new AnimationGroup() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "stop" } } )); }
public static async ValueTask <Camera> Parse(object parsedCamera, Scene scene) { return(await EventHorizonBlazorInterop.FuncClass <Camera>( entity => new Camera() { ___guid = entity.___guid }, new object[] { new string[] { "BABYLON", "Camera", "Parse" }, parsedCamera, scene } )); }
public AnimationGroup syncAllAnimationsWith(Animatable root) { return(EventHorizonBlazorInterop.FuncClass <AnimationGroup>( entity => new AnimationGroup() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "syncAllAnimationsWith" }, root } )); }
public async ValueTask <Camera> storeState() { return(await EventHorizonBlazorInterop.FuncClass <Camera>( entity => new Camera() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "storeState" } } )); }
public AnimationGroup clone(string newName, ActionCallback <object> targetConverter = null) { return(EventHorizonBlazorInterop.FuncClass <AnimationGroup>( entity => new AnimationGroup() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "clone" }, newName, targetConverter } )); }
public async ValueTask <PointParticleEmitter> clone() { return(await EventHorizonBlazorInterop.FuncClass <PointParticleEmitter>( entity => new PointParticleEmitter() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "clone" } } )); }
public static Texture CreateFromBase64String(string data, string name, Scene scene, System.Nullable <bool> noMipmap = null, System.Nullable <bool> invertY = null, System.Nullable <decimal> samplingMode = null, ActionCallback onLoad = null, ActionCallback onError = null, System.Nullable <decimal> format = null) { return(EventHorizonBlazorInterop.FuncClass <Texture>( entity => new Texture() { ___guid = entity.___guid }, new object[] { new string[] { "BABYLON", "Texture", "CreateFromBase64String" }, data, name, scene, noMipmap, invertY, samplingMode, onLoad, onError, format } )); }
public static AnimationGroup Parse(object parsedAnimationGroup, Scene scene) { return(EventHorizonBlazorInterop.FuncClass <AnimationGroup>( entity => new AnimationGroup() { ___guid = entity.___guid }, new object[] { new string[] { "BABYLON", "AnimationGroup", "Parse" }, parsedAnimationGroup, scene } )); }
public Matrix getTextureMatrix(System.Nullable <decimal> uBase = null) { return(EventHorizonBlazorInterop.FuncClass <Matrix>( entity => new Matrix() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "getTextureMatrix" }, uBase } )); }
public async ValueTask <InstancedMesh> clone(string name, Node newParent = null, System.Nullable <bool> doNotCloneChildren = null) { return(await EventHorizonBlazorInterop.FuncClass <InstancedMesh>( entity => new InstancedMesh() { ___guid = entity.___guid }, new object[] { new string[] { this.___guid, "clone" }, name, newParent, doNotCloneChildren } )); }