private void OnLoadUI(string uiName, UnityEngine.Object obj) { PendingViewInfo info = default(PendingViewInfo); for (int i = _waitingForLoadView.Count - 1; i >= 0; i--) { var pendingViewInfo = _waitingForLoadView[i]; if (pendingViewInfo.UiName.Equals(uiName)) { info = pendingViewInfo; _waitingForLoadView.RemoveAt(i); break; } } if (!info.Equals(default(PendingViewInfo)) && info.UiName.Equals(uiName)) { GameObject go = UnityEngine.Object.Instantiate(obj) as GameObject; go.transform.parent = Main.SP.UIParent; var v = Activator.CreateInstance(info.UiType) as View; _views.Add(v); v.name = uiName; v.Init(go); v.Show(info.Param); FireEvent((int)UIEventList.OnShowUI, this, EventGroup.NewArg <EventSingleArgs <View>, View>(v)); } }
public void CancelSkill() { this.so.EventGroup.FireEvent((int)Event.Cancelskill, so, EventGroup.NewArg <EventSingleArgs <string>, string>(RunningSkill.SourceData.path)); RunningSkill.Cancel(); Pool.SP.Recycle(RunningSkill); RunningSkill = null; }
private void HideUI(object sender, EventMsg e) { var v = e as EventSingleArgs <View>; v.value.OnHide(); FireEvent((int)UIEventList.OnHideUI, this, EventGroup.NewArg <EventSingleArgs <View>, View>(v.value)); }
public void SendCommand(LockFrameCommand cmd) { #if LocalDebug cmd.Execute(); return; #endif NetDataWriter w = new NetDataWriter(true); cmd.Serialize(w); EventDispatcher.FireEvent(UIEventList.SendNetMsg.ToInt(), this, EventGroup.NewArg <EventSingleArgs <NetDataWriter>, NetDataWriter>(w)); }
public void SwitchScene(IScene battleScene) { if (CurrentScene != null) { CurrentScene.Destroy(); } CurrentScene = battleScene; CurrentScene.Init(); var arg = EventGroup.NewArg <EventSingleArgs <IScene> >(); arg.value = battleScene; EventGroup.FireEvent((int)SceneManagerEvent.OnSwitchScene, this, arg); }
private void ReleaseSkill(string path, RuntimeData srd) { var skill = GetSkill(path); if (srd.receiver != null && skill.ForceFaceToTarget) { so.Forward = (srd.receiver.Position - so.Position).Normalize(); } RunningSkill = Pool.SP.Get(typeof(RuntimeSkill)) as RuntimeSkill; RunningSkill.Init(skill, srd); RunningSkill.FinishAction = OnFinish; this.so.EventGroup.FireEvent((int)Event.Startskill, so, EventGroup.NewArg <EventSingleArgs <string>, string>(path)); }
public void AddComponent(SceneObjectBaseComponent t) { for (int i = 0; i < _components.Count; i++) { if (_components[i].GetType() == t.GetType()) { return; } } t.SceneObject = this; _components.Add(t); _components.Sort((a, b) => a.ExecuteOrder - b.ExecuteOrder); t.OnAdd(); FireEvent((int)SceneObject.SceneObjectEvent.OnAddComponent, this, EventGroup.NewArg <EventSingleArgs <SceneObjectBaseComponent>, SceneObjectBaseComponent>(t)); }
public override void Execute(SceneObject sender, SceneObject reciever, object data) { SceneObject so = null; if (playTarget == PlayTarget.SENDER) { so = sender; } else if (playTarget == PlayTarget.RECEIVER) { so = reciever; } so.EventGroup.FireEvent(SceneObject.SceneObjectEvent.Executedisplayaction.ToInt(), sender, EventGroup.NewArg <EventSingleArgs <DisplayAction>, DisplayAction>(this)); base.Execute(sender, reciever, data); }
public override void OnTimeLineFinish(SceneObject sender, SceneObject reciever, object data) { if (stopCondition == StopCondition.TimelineEnd) { SceneObject so = null; if (playTarget == PlayTarget.SENDER) { so = sender; } else if (playTarget == PlayTarget.RECEIVER) { so = reciever; } so.EventGroup.FireEvent(SceneObject.SceneObjectEvent.Stopdisplayaction.ToInt(), sender, EventGroup.NewArg <EventSingleArgs <DisplayAction>, DisplayAction>(this)); } }
public T AddComponent <T>() where T : SceneObjectBaseComponent { for (int i = 0; i < _components.Count; i++) { if (_components[i] is T) { return(null); } } T t = Activator.CreateInstance <T>(); t.SceneObject = this; _components.Add(t); _components.Sort((a, b) => a.ExecuteOrder - b.ExecuteOrder); t.OnAdd(); FireEvent((int)SceneObject.SceneObjectEvent.OnAddComponent, this, EventGroup.NewArg <EventSingleArgs <SceneObjectBaseComponent>, SceneObjectBaseComponent>(t)); return(t); }
// Use this for initialization void Start() { DonotDestroy(); Logic.LogicCore.SP.Init(); u3dSceneManager = new U3DSceneManager(); Logic.LogicCore.SP.SceneManager.SwitchScene(new HotFixScene()); EventDispatcher.FireEvent(UIEventList.ShowUI.ToInt(), this, EventGroup.NewArg <EventThreeArgs <string, Type, object>, string, Type, object>("BattleUI.prefab", typeof(UIBattle), null)); //AssetResources.LoadAsset("skill_1.bytes", (s, o) => //{ // var ta = o as TextAsset; // Debug.LogError(ta.text); //}); // EventDispatcher.FireEvent(UIEventList.ShowUI.ToInt(), this, EventGroup.NewArg<EventThreeArgs<string, Type, object>, string, Type, object>("UIBattle.prefab", typeof(UIBattle), null)); //EventDispatcher.FireEvent(UIEventList.ShowUI.ToInt(), this, EventGroup.NewArg<EventThreeArgs<string, Type, object>, string, Type, object>("Hud.prefab", typeof(HudView), null)); #if UNITY_ANDROID FingerGestures.OnTap += CheckOpenLogWindow; #endif }
public void Add(AttributeType at, Operation op, long value) { if (_attributes.ContainsKey((int)at)) { var attr = _attributes[(int)at]; var oldValue = attr.FinalValue; attr.Add(op, value); EventGroup.FireEvent((int)Event.OnAttributechange, this, EventGroup.NewArg <EventSingleArgs <AttributeMsg>, AttributeMsg>(new AttributeMsg() { At = at, NewValue = attr.FinalValue, OldValue = oldValue })); } else { Debug.LogError(at + " Key not exsit"); } }
public void Start <T>() where T : State, IPool { if (this.State != null) { if (this.State is T) { return; } else { this.State.Stop(); SceneObject.EventGroup.FireEvent((int)Event.StopState, this, EventGroup.NewArg <EventSingleArgs <State>, State>(this.State)); } } this.State = Pool.SP.Get <T>() as State; this.State.SceneObject = SceneObject; this.State.Start(); SceneObject.EventGroup.FireEvent((int)Event.ExecuteState, this, EventGroup.NewArg <EventSingleArgs <State>, State>(this.State)); }
public void SetBase(AttributeType at, long value) { CharacterAttribute attr; if (_attributes.TryGetValue((int)at, out attr)) { var oldValue = attr.FinalValue; _attributes[(int)at].SetBase(value); EventGroup.FireEvent((int)Event.OnAttributechange, this, EventGroup.NewArg <EventSingleArgs <AttributeMsg>, AttributeMsg>(new AttributeMsg() { At = at, NewValue = attr.FinalValue, OldValue = oldValue })); } else { attr = New(at, value); } }
public void RemoveComponent <T>() where T : SceneObjectBaseComponent { for (int i = 0; i < _components.Count; i++) { if (_components[i] is T) { FireEvent((int)SceneObject.SceneObjectEvent.OnRemoveComponent, this, EventGroup.NewArg <EventSingleArgs <SceneObjectBaseComponent>, SceneObjectBaseComponent>((T)_components[i])); _components[i].OnRemove(); _components.RemoveAt(i); } } }
internal void OnFinish() { so.EventGroup.FireEvent((int)Event.Endskill, so, EventGroup.NewArg <EventSingleArgs <string>, string>(RunningSkill.SourceData.path)); Pool.SP.Recycle(RunningSkill); RunningSkill = null; }
void Awake() { this.OnMoveStart = (() => { LogicCore.SP.EventGroup.FireEvent((int)LogicCore.LogicCoreEvent.OnJoystickStart, this, null); }); this.OnMove = ((v) => { LogicCore.SP.EventGroup.FireEvent((int)LogicCore.LogicCoreEvent.OnJoystickMove, this, EventGroup.NewArg <EventSingleArgs <Vector2>, Vector2>(v)); }); this.OnMoveEnd = (() => { LogicCore.SP.EventGroup.FireEvent((int)LogicCore.LogicCoreEvent.OnJoystickEnd, this, null); }); cachedRectTransform = transform as RectTransform; }
public override void Execute(SceneObject sender, SceneObject reciever, object data) { base.Execute(sender, reciever, data); var character = reciever; if (character == null) { } else { var damage = Damage.value * FixedMath.One; sender.EventGroup.FireEvent(SceneObject.SceneObjectEvent.OnBeforeAttackOther.ToInt(), sender, EventGroup.NewArg <EventTwoArgs <SceneObject, long>, SceneObject, long>(reciever, damage)); reciever.EventGroup.FireEvent(SceneObject.SceneObjectEvent.OnBeforeBeAttacked.ToInt(), sender, EventGroup.NewArg <EventSingleArgs <long>, long>(damage)); character.Hp = character.Hp.Sub(damage); sender.EventGroup.FireEvent(SceneObject.SceneObjectEvent.OnAfterAttackOther.ToInt(), sender, EventGroup.NewArg <EventTwoArgs <SceneObject, long>, SceneObject, long>(reciever, damage)); reciever.EventGroup.FireEvent(SceneObject.SceneObjectEvent.OnAfterBeAttacked.ToInt(), sender, EventGroup.NewArg <EventSingleArgs <long>, long>(damage)); } }
public void Hide() { FireEvent((int)UIEventList.HideUI, this, EventGroup.NewArg <EventSingleArgs <View>, View>(this)); OnHide(); }
void OnGUI() { return; var bs = LogicCore.SP.SceneManager.CurrentScene as BattleScene; GUILayout.BeginHorizontal(); if (ShowShortCut && bs != null) { GUILayout.BeginVertical(); GUILayout.Label(LogicCore.SP.LockFrameMgr.LocalFrameCount + " " + LogicCore.SP.LockFrameMgr.ServerFrameCount); if (GUILayout.Button("NewMainPlayer", GUILayout.Width(150), GUILayout.Height(70))) { LogicCore.SP.LockFrameMgr.SendCommand(new CreateMainPlayerCommand()); } if (GUILayout.Button("NewP")) { LogicCore.SP.LockFrameMgr.SendCommand(new CreatePlayerCommand()); } if (GUILayout.Button("NewNpc")) { //if (MainPlayer.SP != null) //{ // LogicCore.SP.LockFrameMgr.SendCommand(new CreateNpcCommand() { NpcId = 1001, Sender = MainPlayer.SP.Id}); //} //else // LogicCore.SP.LockFrameMgr.SendCommand(new CreateNpcCommand() {NpcId = 1001}); } if (GUILayout.Button("CreateBarack1")) { //var mp = bs.GetObject<MainPlayer>(); // var mapItem = LogicCore.SP.SceneManager.CurrentScene.MapConfig.MapDic[MapItemId] as MapBuildingItem; //LogicCore.SP.LockFrameMgr.SendCommand(new CreateBuildingCommand {BuildingId = 1002, Sender = mp.Id}); } if (GUILayout.Button("CreateBarack2")) { //var mp = bs.GetObject<MainPlayer>(); //if (mp != null) // LogicCore.SP.LockFrameMgr.SendCommand(new CreateBuildingCommand // { // BuildingId = 1002, // Sender = mp.Id // }); //else //{ // LogicCore.SP.LockFrameMgr.SendCommand(new CreateBuildingCommand {BuildingId = 1002}); //} } if (GUILayout.Button("SaveLog")) { NetDataWriter w = new NetDataWriter(); w.Put((short)1); EventDispatcher.FireEvent(UIEventList.SendNetMsg.ToInt(), this, EventGroup.NewArg <EventSingleArgs <NetDataWriter>, NetDataWriter>(w)); } #if UNITY_ANDROID if (GUILayout.Button("OpenLogWindow", GUILayout.Width(150), GUILayout.Height(70))) { _showLogWindow = !_showLogWindow; } #endif GUILayout.EndVertical(); } #if UNITY_ANDROID if (_showLogWindow) { _offset = GUILayout.BeginScrollView(_offset, GUILayout.Width(400), GUILayout.Height(500)); for (int i = 0; i < log.Count; i++) { GUILayout.Label(log[log.Count - i - 1]); } GUILayout.EndScrollView(); } #endif GUILayout.EndHorizontal(); //if (GUI.Button(new Rect(0, 0, 300, 50), "GC")) //{ // System.GC.Collect(); // Resources.UnloadUnusedAssets(); //} //if (GUI.Button(new Rect(0, 50, 300, 50), "Unload")) //{ // Resource.UnloadBundles(); //} }
public void OnNetworkReceive(NetPeer peer, NetDataReader reader) { var msgId = reader.GetShort(); EventDispatcher.FireEvent(msgId, this, EventGroup.NewArg <EventSingleArgs <NetDataReader>, NetDataReader>(reader)); }