Example #1
0
    private IEnumerator SendEventBundle(List <EventLog> _eventBundle)
    {
        int counter = 0;

        foreach (EventLog e in _eventBundle)
        {
            EventForm eventForm = new EventForm();

            eventForm.AddField("PlayerID", playerID);
            eventForm.AddField("OrganizationID", OrganizationID);
            eventForm.AddField("GameID", GameID);
            eventForm.AddField("DeviceID", DeviceID);

            eventForm.AddField("Time", e.Time);
            eventForm.AddField("Event", (int)e.Event);
            eventForm.AddField("CardID", e.CardID);
            int newChoice = e.Choice + 1;               // Iterate by one for readability on server
            eventForm.AddField("Choice", newChoice);


            string totalScores = JsonConvert.SerializeObject(PlayerManager.Instance.GetSubStatsList());
            eventForm.AddField("TotalScoreList", totalScores);

            string          postURL = "https://laeringsliv.azurewebsites.net/PlayerEvents/Create";
            UnityWebRequest www     = UnityWebRequest.Post(postURL, eventForm);

            yield return(www.SendWebRequest());

            counter++;
        }
        Debug.Log(counter + " logs successfully sent to server.");
        //Debug.Log($"Log sent: {string.Concat(www.GetResponseHeaders().Select(x => $"{x.Key} {x.Value} \n ")) }");
    }
Example #2
0
    // Old, not used atm
    private IEnumerator SendEvent(EventLog eventLog)
    {
        EventForm eventForm = new EventForm();

        eventForm.AddField("PlayerID", int.Parse(playerID));
        eventForm.AddField("Time", eventLog.Time);
        eventForm.AddField("Event", (int)eventLog.Event);
        eventForm.AddField("CardID", eventLog.CardID);
        eventForm.AddField("Choice", eventLog.Choice + 1); // Iterate by one for readability on server

        string          postURL = "https://laeringsliv.azurewebsites.net/PlayerEvents/Create";
        UnityWebRequest www     = UnityWebRequest.Post(postURL, eventForm);

        yield return(www.SendWebRequest());

        Debug.Log($"Log sent: {string.Concat(www.GetResponseHeaders().Select(x => $"{x.Key} {x.Value} \n ")) }");
    }
Example #3
0
    // TODO: Currently not in use, event forms and Json don't play well with nested Lists
    private IEnumerator NewSendEventBundle(List <EventLog> _eventBundle)
    {
        int counter = 0;

        EventForm eventFormBundle = new EventForm();

        eventFormBundle.AddField("PlayerID", int.Parse(playerID));
        eventFormBundle.AddField("FormCounter", _eventBundle.Count);

        List <EventForm> eventFormList = new List <EventForm>();

        foreach (EventLog e in _eventBundle)
        {
            EventForm eventForm = new EventForm();
            eventForm.AddField("Time", e.Time);
            eventForm.AddField("Event", (int)e.Event);
            eventForm.AddField("CardID", e.CardID);
            eventForm.AddField("Choice", e.Choice);

            eventFormList.Add(eventForm);

            eventFormBundle.AddField("EventEntry" + counter, JsonUtility.ToJson(eventForm));

            counter++;
        }

        string postURL = "https://laeringsliv.azurewebsites.net/PlayerEvents/Create";

        EventForm stringBundle = new EventForm();

        stringBundle.AddField("EventString", JsonUtility.ToJson(eventFormBundle));


        UnityWebRequest www = UnityWebRequest.Post(postURL, stringBundle);

        yield return(www.SendWebRequest());

        Debug.Log(counter + " logs successfully sent to server.");
    }