public void OnEntityDeath(EventEntityDeath evt) { if (SettingsManager.BoolSettings[(int)Preferences.Invincible] && ReferenceEquals(evt.getUnit().faction, WorldManager.getInstance().PlayerFaction)) { evt.result = Result.Deny; evt.getUnit().hitpoints = evt.getUnit().maxHP; } }
public void onEntityDeathMonitor(EventEntityDeath evt) { if (!evt.getUnit().GetType().Equals(typeof(HumanEntity))) { if (BattleManager.EnemyCount <= 0 && BattleManager.isFighting) { BattleManager.Reward(); BattleManager.isBattleOver = true; } if (BattleManager.EnemyCount > 0) { BattleManager.EnemyCount--; } } else { HumanEntity bandit = (HumanEntity)evt.getUnit(); if (PartyManager.draftees.Exists(x => x.uName == evt.getUnit().unitName)) { if (bandit.getProfession().getProfessionName() != "Bandit") { if (PartyManager.draftees.Find(x => x.uName == evt.getUnit().unitName).isEnlisted) { if (PartyManager.PartySize > 0) { PartyManager.PartySize--; } } PartyManager.draftees.Remove(PartyManager.draftees.Find(x => x.uName == evt.getUnit().unitName)); if (BattleManager.isInTown) { PartyManager partyManager = new PartyManager(); partyManager.ManageParty(2); } } else { evt.getUnit().Destroy(); } } else { evt.getUnit().Destroy(); } } if (MessengerManager.messengerEntity != null) { if (evt.getUnit().unitName == MessengerManager.messengerEntity.unitName) { evt.getUnit().Destroy(); } } }
public void onEntityDeathMonitor(EventEntityDeath evt) { if (evt.result != Result.Deny) return; UnitService.reviveUnit(evt.getUnit(), worldManager.PlayerFaction); }
public void onEntityDeathNormal(EventEntityDeath evt) { if (!modSettings.isPeacefulEnabled || !UnitPreference.getPreference(evt.getUnit(), UnitPreference.IS_PLAYER_UNIT)) return; evt.result = Result.Deny; }