/// <summary>
 /// Input.GetKey()
 /// </summary>
 /// <param name="eventHandler"></param>
 public void InputEventHandlerRegister_GetKey(KeyCode keyCode, DInputManagerGetKey eventHandler)
 {
     if (eventHandler == null)
     {
         return;
     }
     if (EventDict_GetKey == null)
     {
         return;
     }
     if (!EventDict_GetKey.ContainsKey(keyCode))
     {
         EventDict_GetKey.Add(keyCode, new DInputManagerGetKey(eventHandler));
     }
     else
     {
         EventDict_GetKey[keyCode] += eventHandler;
     }
 }