public void PlayPew() { #if DEBUG // still finding some nice sounds to work with if (!pewSounds.Any() || audioPlayer == null) { return; } audioPlayer.Stop(); var randomIndex = _random.Next(0, pewSounds.Length - 1); audioPlayer.pitch = (_animator != null ? _animator.speed : 1f) + Convert.ToSingle(_random.NextDouble() * 0.4); audioPlayer.PlayOneShot(pewSounds[randomIndex]); EventConsumer.EmitEvent(EventConsumer.EventType.Nomi); #endif }