Example #1
0
        private GameObject CreateListItem(EventCoinData eventcoin_data)
        {
            GameObject        gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)this.ItemTemplate);
            EventCoinListItem component1 = (EventCoinListItem)gameObject.GetComponent <EventCoinListItem>();
            Button            component2 = (Button)component1.Button.GetComponent <Button>();
            ListItemEvents    component3 = (ListItemEvents)component1.Button.GetComponent <ListItemEvents>();

            if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component2, (UnityEngine.Object)null) && UnityEngine.Object.op_Inequality((UnityEngine.Object)component3, (UnityEngine.Object)null))
            {
                EventShopListItem eventShopListItem = GlobalVars.EventShopListItems.Find((Predicate <EventShopListItem>)(f => f.shop_cost_iname.Equals(eventcoin_data.iname)));
                bool flag = false;
                if (UnityEngine.Object.op_Inequality((UnityEngine.Object)eventShopListItem, (UnityEngine.Object)null) && eventShopListItem.shops != null && eventShopListItem.shops.unlock != null && (eventShopListItem.shops.unlock.flg != 1 ? 0 : 1) != 0)
                {
                    flag = true;
                }
                if (flag)
                {
                    component3.OnSelect = new ListItemEvents.ListItemEvent(this.OnSelect);
                    ((Selectable)component2).set_interactable(true);
                }
                else
                {
                    ((Selectable)component2).set_interactable(false);
                }
            }
            return(gameObject);
        }
Example #2
0
        private GameObject CreateOtherListItem(GameObject template, ListItemEvents.ListItemEvent func, bool is_button_enable)
        {
            GameObject        gameObject = (GameObject)UnityEngine.Object.Instantiate <GameObject>((M0)template);
            EventCoinListItem component1 = (EventCoinListItem)gameObject.GetComponent <EventCoinListItem>();
            Button            component2 = (Button)component1.Button.GetComponent <Button>();
            ListItemEvents    component3 = (ListItemEvents)component1.Button.GetComponent <ListItemEvents>();

            if (UnityEngine.Object.op_Inequality((UnityEngine.Object)component3, (UnityEngine.Object)null) && is_button_enable)
            {
                component3.OnSelect = func;
                ((Selectable)component2).set_interactable(true);
            }
            else
            {
                ((Selectable)component2).set_interactable(false);
            }
            return(gameObject);
        }