public MultiPlayerBoardView() { gameOver = false; gameStarted = false; swappedThisTurn = false; interval = 1000; level = 1; clearedRows = 0; score = 0; levelThreshhold = 500; countDown = 4; tetreminoTypes = Enum.GetValues(typeof(Tetremino)); rand = new Random((int)DateTime.Now.Ticks * ClientManager.Instance.MyID); cell = new Label[col, row]; eventTimer = new Timer(); encoderTimer = new Timer(); myEvents = EventAggregatorModel.Instance; audioManager = AudioManagerModel.Instance; myEvents.getAggregator().Subscribe(this); audioManager.PauseTheme(); eventTimer.Elapsed += new ElapsedEventHandler(GameLoop); eventTimer.Interval = interval; eventTimer.Start(); encoderTimer.Elapsed += new ElapsedEventHandler(EncodeGrid); encoderTimer.Interval = 50; InitializeComponent(); SetupBoard(); }
/// <summary>Initializes a new instance of the <see cref="MultiPlayerMenuViewModel" /> class.</summary> /// <param name="_mainWindow">The main window.</param> /// <param name="isReconnect">if set to <c>true</c> [is reconnect].</param> public MultiPlayerMenuViewModel(MainViewModel _mainWindow, bool isReconnect) { myEvents = EventAggregatorModel.Instance; myEvents.getAggregator().Subscribe(this); mainWindow = _mainWindow; clientManager = ClientManager.Instance; server = new ServerViewModel(); ConnectEnabled = "True"; PlayingAs = Properties.Settings.Default.Name; InputIP = Properties.Settings.Default.LastConnected; mainWindow.SetBackground = BACKGROUND_SETTINGS; mainWindow.SetShade = .5; this.Items.Add(server); ActivateItem(server); if (isReconnect) { InputIP = Properties.Settings.Default.LastConnected; AttemptReconnect(); } }
public StatisticsView() { myEvents = EventAggregatorModel.Instance; myEvents.getAggregator().Subscribe(this); InitializeComponent(); InitializeBoards(); }
/// <summary>Initializes a new instance of the <see cref="StatisticsViewModel" /> class.</summary> public StatisticsViewModel() { myEvents = EventAggregatorModel.Instance; myEvents.getAggregator().Subscribe(this); dispScore = 0; dispLevel = 1; }
/// <summary>Prevents a default instance of the <see cref="ClientManager" /> class from being created.</summary> private ClientManager() { AppDomain.CurrentDomain.ProcessExit += new EventHandler(OnProcessExit); myEvents = EventAggregatorModel.Instance; myEvents.getAggregator().Subscribe(this); IsConnected = false; Port = 26950; tcp = new TCP(); }
public MultiPlayerView() { myEvents = EventAggregatorModel.Instance; myEvents.getAggregator().Subscribe(this); background = new ImageBrush(); border = new ImageBrush(); background = BACKGROUND_TILE; border = BORDER_TILE; InitializeComponent(); InitializeLists(); MapPlayers(); InitializeBoards(); }
/// <summary>Initializes a new instance of the <see cref="SinglePlayerViewModel" /> class.</summary> /// <param name="_mainWindow">The main window.</param> public SinglePlayerViewModel(MainViewModel _mainWindow) { myEvents = EventAggregatorModel.Instance; myEvents.getAggregator().Subscribe(this); mainWindow = _mainWindow; statistics = new StatisticsViewModel(); gameWindow = new BoardViewModel(); gameOver = Visibility.Hidden; paused = Visibility.Hidden; countDown = Visibility.Visible; gameScore = "0"; this.Items.Add(statistics); this.Items.Add(gameWindow); ActivateItem(statistics); ActivateItem(gameWindow); }
/// <summary>Initializes a new instance of the <see cref="MultiPlayerViewModel" /> class.</summary> /// <param name="_mainWindow">The main window.</param> public MultiPlayerViewModel(MainViewModel _mainWindow) { myEvents = EventAggregatorModel.Instance; myEvents.getAggregator().Subscribe(this); mainWindow = _mainWindow; statistics = new StatisticsViewModel(); gameWindow = new MultiPlayerBoardViewModel(); lost = Visibility.Hidden; menu = Visibility.Hidden; countDown = Visibility.Visible; gameScore = "0"; mainWindow.SetBackground = BACKGROUND; mainWindow.SetShade = .25; this.Items.Add(statistics); this.Items.Add(gameWindow); ActivateItem(statistics); ActivateItem(gameWindow); }
/// <summary>Initializes a new instance of the <see cref="ServerViewModel" /> class.</summary> public ServerViewModel() { myEvents = EventAggregatorModel.Instance; myEvents.getAggregator().Subscribe(this); ServerAddress = "???"; Status = "OFFLINE"; StatusColor = "Red"; NumPlayers = "n/a"; ReadyEnabled = "True"; CreateEnabled = "True"; WindowVisibility = ConstantsModel.HIDDEN; ServerVisibility = ConstantsModel.HIDDEN; LobbyVisibility = ConstantsModel.HIDDEN; eventTimer = new Timer(); eventTimer.Elapsed += new ElapsedEventHandler(UpdateLists); eventTimer.Interval = 150; eventTimer.Start(); InitializeLists(); }