private void Awake() { instance = this; selectedWords = GameManager.SelectedWords; score = GameManager.Score; selectedSprites = GameManager.SelectedSprites; }
private void Start() { inventory = SJCInventory.instance; EvaluationGameManager.instance.onLetterInputCallback += UpdateUI; EvaluationGameManager.instance.onScoreModifiedCallback += UpdateScore; EvaluationGameManager.instance.onSpriteChangeCallback += UpdateImage; EvaluationGameManager.instance.onGameEndedCallback += ShowResultsScreen; EvaluationGameManager.instance.onWatchingCountdownFinishedCallback += ShowDrawingUI; evaluationGameManager = EvaluationGameManager.instance; }
private void Start() { evaluationGameManager = EvaluationGameManager.instance; evaluationGameManager.onDrawingCountdownFinishedCallback += ExitEvaluationStage; }