public void QPatternNotEvalFalse(EvalNotFactoryNode evalNotNode) { }
public void QPatternNotQuit(EvalNotFactoryNode evalNotNode) { }
public void QPatternNotStart( EvalNotFactoryNode evalNotNode, MatchedEventMap beginState) { }
public void QPatternNotEvaluateTrue( EvalNotFactoryNode evalNotNode, MatchedEventMapMinimal matchEvent) { }
public void Visit(EvalNotFactoryNode not) { ProcNotFactoryNode?.Invoke(not); }
public void VisitNot( EvalNotFactoryNode factoryNode, EvalStateNode stateNode) { // no action }