public void VisitFollowedBy( EvalFollowedByFactoryNode factoryNode, EvalStateNode stateNode, params object[] stateFlat) { // no action }
public void QPatternFollowedByQuit(EvalFollowedByFactoryNode evalFollowedByNode) { }
public void QPatternFollowedByStart( EvalFollowedByFactoryNode evalFollowedByNode, MatchedEventMap beginState) { }
public void QPatternFollowedByEvalFalse(EvalFollowedByFactoryNode evalFollowedByNode) { }
public void QPatternFollowedByEvaluateTrue( EvalFollowedByFactoryNode evalFollowedByNode, MatchedEventMap matchEvent, int? index) { }
public void Visit(EvalFollowedByFactoryNode followedBy) { ProcFollowedByFactoryNode?.Invoke(followedBy); }