public void Initialize() { attack = GetComponent <AttackBehaviour> (); target = GetComponent <TargetBehaviour> (); movement = GetComponent <MovementBehaviour> (); evade = GetComponent <EvadeBehaviour> (); individual = GetComponent <Individual> (); }
// Use this for initialization void Start() { ship = gameObject.GetComponent <Ship> (); team = ship.GetTeam(); bullet = Resources.Load <GameObject> ("Bullet"); target = GetComponent <TargetBehaviour> (); evade = GetComponent <EvadeBehaviour> (); }
// Use this for initialization void Start() { target = GetComponent <TargetBehaviour> (); evade = GetComponent <EvadeBehaviour> (); }