Example #1
0
        public Lina(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu)
            : base(owner, abilitySleeper, orbwalkSleeper, menu)
        {
            this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> >
            {
                { AbilityId.lina_dragon_slave, x => this.dragon = new NukeAbility(x) },
                { AbilityId.lina_light_strike_array, x => this.array = new DisableAbility(x) },
                { AbilityId.lina_laguna_blade, x => this.laguna = new NukeAbility(x) },

                { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) },
                { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) },
                { AbilityId.item_hurricane_pike, x => this.pike = new HurricanePike(x) },
                { AbilityId.item_ethereal_blade, x => this.ethereal = new EtherealBlade(x) },
                { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) },
                { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) },
                { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) },
                { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) },
                { AbilityId.item_cyclone, x => this.euls = new EulsScepterOfDivinity(x) },
                { AbilityId.item_wind_waker, x => this.euls = new EulsScepterOfDivinity(x) },
                { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) },
                { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) },
                { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) },
                { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) },
                { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) },
                { AbilityId.item_gungir, x => this.gungir = new DisableAbility(x) },
            };

            this.MoveComboAbilities.Add(AbilityId.lina_light_strike_array, _ => this.array);
        }
Example #2
0
        public Leshrac(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu)
            : base(owner, abilitySleeper, orbwalkSleeper, menu)
        {
            this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> >
            {
                {
                    AbilityId.leshrac_split_earth, x =>
                    {
                        this.splitEarth = new SplitEarth(x);
                        if (this.lightning != null)
                        {
                            this.splitEarth.Storm = this.lightning;
                        }

                        this.splitEarth.FailSafe = this.FailSafe;
                        return(this.splitEarth);
                    }
                },
                { AbilityId.leshrac_diabolic_edict, x => this.diabolic = new DiabolicEdict(x) },
                {
                    AbilityId.leshrac_lightning_storm, x =>
                    {
                        this.lightning = new NukeAbility(x);
                        if (this.splitEarth != null)
                        {
                            this.splitEarth.Storm = this.lightning;
                        }

                        return(this.lightning);
                    }
                },
                { AbilityId.leshrac_pulse_nova, x => this.nova = new PulseNova(x) },

                { AbilityId.item_ethereal_blade, x => this.ethereal = new EtherealBlade(x) },
                { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) },
                { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) },
                { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) },
                { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) },
                { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) },
                { AbilityId.item_cyclone, x => this.euls = new EulsScepterOfDivinity(x) },
                { AbilityId.item_wind_waker, x => this.euls = new EulsScepterOfDivinity(x) },
                { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) },
                { AbilityId.item_shivas_guard, x => this.shiva = new DebuffAbility(x) },
                { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) },
                { AbilityId.item_gungir, x => this.gungir = new DisableAbility(x) },
            };

            this.MoveComboAbilities.Add(AbilityId.leshrac_split_earth, _ => this.splitEarth);
        }
Example #3
0
        public ElderTitan(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu)
            : base(owner, abilitySleeper, orbwalkSleeper, menu)
        {
            this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> >
            {
                { AbilityId.elder_titan_echo_stomp, x => this.stomp = new DisableAbility(x) },
                { AbilityId.elder_titan_ancestral_spirit, x => this.spirit = new NukeAbility(x) },
                { AbilityId.elder_titan_earth_splitter, x => this.splitter = new NukeAbility(x) },

                { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) },
                { AbilityId.item_cyclone, x => this.euls = new EulsScepterOfDivinity(x) },
                { AbilityId.item_meteor_hammer, x => this.hammer = new DisableAbility(x) },
                { AbilityId.item_rod_of_atos, x => this.atos = new DisableAbility(x) },
            };
        }
Example #4
0
        public ShadowFiend(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu)
            : base(owner, abilitySleeper, orbwalkSleeper, menu)
        {
            this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> >
            {
                {
                    AbilityId.nevermore_shadowraze1, x =>
                    {
                        var raze = new NukeAbility(x);
                        this.razes.Add(raze);
                        return(raze);
                    }
                },
                {
                    AbilityId.nevermore_shadowraze2, x =>
                    {
                        var raze = new NukeAbility(x);
                        this.razes.Add(raze);
                        return(raze);
                    }
                },
                {
                    AbilityId.nevermore_shadowraze3, x =>
                    {
                        var raze = new NukeAbility(x);
                        this.razes.Add(raze);
                        return(raze);
                    }
                },
                { AbilityId.nevermore_requiem, x => this.requiem = new NukeAbility(x) },

                { AbilityId.item_veil_of_discord, x => this.veil = new DebuffAbility(x) },
                { AbilityId.item_orchid, x => this.orchid = new DisableAbility(x) },
                { AbilityId.item_bloodthorn, x => this.bloodthorn = new Bloodthorn(x) },
                { AbilityId.item_nullifier, x => this.nullifier = new Nullifier(x) },
                { AbilityId.item_ethereal_blade, x => this.ethereal = new EtherealBlade(x) },
                { AbilityId.item_sheepstick, x => this.hex = new DisableAbility(x) },
                { AbilityId.item_manta, x => this.manta = new BuffAbility(x) },
                { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) },
                { AbilityId.item_swift_blink, x => this.blink = new BlinkAbility(x) },
                { AbilityId.item_arcane_blink, x => this.blink = new BlinkAbility(x) },
                { AbilityId.item_overwhelming_blink, x => this.blink = new BlinkAbility(x) },
                { AbilityId.item_cyclone, x => this.euls = new EulsScepterOfDivinity(x) },
                { AbilityId.item_wind_waker, x => this.euls = new EulsScepterOfDivinity(x) },
                { AbilityId.item_hurricane_pike, x => this.pike = new HurricanePike(x) },
                { AbilityId.item_black_king_bar, x => this.bkb = new ShieldAbility(x) },
            };
        }
Example #5
0
        public Bloodseeker(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu)
            : base(owner, abilitySleeper, orbwalkSleeper, menu)
        {
            this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> >
            {
                { AbilityId.bloodseeker_bloodrage, x => this.rage = new BuffAbility(x) },
                { AbilityId.bloodseeker_blood_bath, x => this.blood = new BloodRite(x) },
                { AbilityId.bloodseeker_rupture, x => this.rupture = new TargetableAbility(x) },

                { AbilityId.item_phase_boots, x => this.phase = new SpeedBuffAbility(x) },
                { AbilityId.item_blade_mail, x => this.bladeMail = new ShieldAbility(x) },
                { AbilityId.item_abyssal_blade, x => this.abyssal = new DisableAbility(x) },
                { AbilityId.item_cyclone, x => this.euls = new EulsScepterOfDivinity(x) },
                { AbilityId.item_mjollnir, x => this.mjollnir = new ShieldAbility(x) },
            };
        }
Example #6
0
        public ShadowShaman(Unit9 owner, MultiSleeper abilitySleeper, Sleeper orbwalkSleeper, ControllableUnitMenu menu)
            : base(owner, abilitySleeper, orbwalkSleeper, menu)
        {
            this.ComboAbilities = new Dictionary <AbilityId, Func <ActiveAbility, UsableAbility> >
            {
                { AbilityId.shadow_shaman_ether_shock, x => this.shock = new NukeAbility(x) },
                { AbilityId.shadow_shaman_voodoo, x => this.hex = new DisableAbility(x) },
                { AbilityId.shadow_shaman_shackles, x => this.shackles = new DisableAbility(x) },
                { AbilityId.shadow_shaman_mass_serpent_ward, x => this.wards = new Wards(x) },

                { AbilityId.item_force_staff, x => this.force = new ForceStaff(x) },
                { AbilityId.item_blink, x => this.blink = new BlinkAbility(x) },
                { AbilityId.item_cyclone, x => this.euls = new EulsScepterOfDivinity(x) },
            };

            this.MoveComboAbilities.Add(AbilityId.shadow_shaman_voodoo, _ => this.hex);
        }