public FrmMain() { var map = "europe.ets2"; var universalFolder = Directory.Exists(@"E:\map\" + map + "\\") ? @"E:\map\" + map + "\\" : Directory.Exists(@"E:\Games\Steam\steamapps\common\Euro Truck Simulator 2\base\map") ? @"E:\Games\Steam\steamapps\common\Euro Truck Simulator 2\base\map\" + map + "\\" : @"./europe/"; var prefabs = @"E:\Mods\ETS2\data 1.19\base\prefab\"; Ets2Map = new Ets2Mapper(universalFolder, prefabs, @"C:\Projects\Software\SimShift\Resources\LUT1.19"); Ets2Map.Parse(); Main.SetMap(Ets2Map); //SimulationEnvironment sim = new SimulationEnvironment(); InitializeComponent(); this.StartPosition = FormStartPosition.Manual; this.Location = new Point(0, 0); btServiceStartStop_Click(null, null); gbCarSelect.Enabled = false; updateModules = new Timer(); updateModules.Interval = 25; updateModules.Tick += updateModules_Tick; updateModules.Start(); }
public FrmMain() { var map = "europe"; var universalFolder = @"..\..\..\..\..\base\map\" + map + "\\"; var prefabs = @"..\..\..\..\..\base\prefab\"; var lutFolder = @"..\..\\Resources\LUT1.19"; Ets2Map = new Ets2Mapper(universalFolder, prefabs, lutFolder); Ets2Map.Parse(); Main.SetMap(Ets2Map); //SimulationEnvironment sim = new SimulationEnvironment(); InitializeComponent(); this.StartPosition = FormStartPosition.Manual; this.Location = new Point(0, 0); btServiceStartStop_Click(null, null); gbCarSelect.Enabled = false; updateModules = new Timer(); updateModules.Interval = 25; updateModules.Tick += updateModules_Tick; updateModules.Start(); }
public Ets2MapDemo() { var projectMap = @"C:\Projects\Software\ets2-map\"; map = new Ets2Mapper( projectMap + @"SCS\europe\", projectMap + @"SCS\prefab", projectMap + @"SCS\LUT1.19", projectMap + @"LUT\LUT1.19"); map.Parse(true); render = new MapRenderer(map, new SimpleMapPalette()); InitializeComponent(); SetStyle(ControlStyles.UserPaint, true); SetStyle(ControlStyles.OptimizedDoubleBuffer, true); SetStyle(ControlStyles.AllPaintingInWmPaint, true); refresh = new Timer(); refresh.Interval = 250; refresh.Tick += (sender, args) => Invalidate(); refresh.Start(); // Panning around MouseDown += (s, e) => dragPoint = e.Location; MouseUp += (s, e) => dragPoint = null; MouseMove += (s, e) => { if (dragPoint.HasValue) { var spd = mapScale/Math.Max(this.Width, this.Height); location = new Ets2Point(location.X - (e.X - dragPoint.Value.X)*spd, 0, location.Z - (e.Y - dragPoint.Value.Y)*spd, 0); dragPoint = e.Location; } }; // Zooming in MouseWheel += Ets2MapDemo_MouseWheel; // Navigation MouseDoubleClick += Ets2MapDemo_MouseDoubleClick; Resize += Ets2MapDemo_Resize; }
public Ets2MapDemo() { // Set location based on game switch (Game) { case GAME.ETS2: location = new Ets2Point(0, 0, 0, 0); break; case GAME.ATS: location = new Ets2Point(-100000, 0, 17000, 0); break; } // Get current folder and remove "\Ets2Map\Ets2Map.Demo\bin\[Debug|Release]" var projectFolder = Directory.GetCurrentDirectory(); for (int i = 0; i < 4; i++) { projectFolder = projectFolder.Substring(0, projectFolder.LastIndexOf("\\")); } // Load game specific folder var mapFilesFolder = projectFolder + "\\" + (Game == GAME.ETS2 ? "europe" : "usa"); map = new Ets2Mapper( mapFilesFolder + @"\SCS\map\", mapFilesFolder + @"\SCS\prefab\", mapFilesFolder + @"\SCS\LUT\", mapFilesFolder + @"\LUT\"); map.Parse(true); render = new MapRenderer(map, new SimpleMapPalette()); InitializeComponent(); SetStyle(ControlStyles.UserPaint, true); SetStyle(ControlStyles.OptimizedDoubleBuffer, true); SetStyle(ControlStyles.AllPaintingInWmPaint, true); refresh = new Timer(); refresh.Interval = 250; refresh.Tick += (sender, args) => Invalidate(); refresh.Start(); // Panning around MouseDown += (s, e) => dragPoint = e.Location; MouseUp += (s, e) => dragPoint = null; MouseMove += (s, e) => { if (dragPoint.HasValue) { var spd = mapScale / Math.Max(this.Width, this.Height); location = new Ets2Point(location.X - (e.X - dragPoint.Value.X) * spd, 0, location.Z - (e.Y - dragPoint.Value.Y) * spd, 0); dragPoint = e.Location; } }; // Zooming in MouseWheel += Ets2MapDemo_MouseWheel; // Navigation MouseDoubleClick += Ets2MapDemo_MouseDoubleClick; Resize += Ets2MapDemo_Resize; }