// Start is called before the first frame update void Start() { elevator = GameObject.Find("elevator"); ethanParenting = GameObject.Find("elevator").GetComponent <EthanParenting>(); elevator.transform.position = startPos.transform.position; }
private void Awake() { player = GameObject.FindGameObjectWithTag("Player"); turret = GameObject.Find("group_turret"); elevator = GameObject.Find("elevator"); gondola = GameObject.Find("gondola"); turretCameraTrigger = GameObject.Find("TurretCameraTrigger").GetComponent <TurretCameraTrigger>(); ethanGondolaParenting = GameObject.Find("gondola").GetComponent <EthanGondolaParenting>(); ethanParenting = GameObject.Find("elevator").GetComponent <EthanParenting>(); anim = GetComponent <Animator> (); anim.SetLayerWeight(1, 1f); hash = GameObject.FindGameObjectWithTag("GameController").GetComponent <HashIDs>(); }