void Start() { _eternal = GetComponent <Eternal>(); _attack = GetComponent <EternalAttack>(); _last_Shoot = GetComponentInChildren <EternalLastShoot>(); _se = GetComponentInChildren <SEManager>(); _effect = GetComponentInChildren <EternalEffect>(); }
void Start() { //取得 _anim = GetComponent <Animator>(); _attack = GetComponent <EternalAttack>(); melody_Manager = GetComponentInChildren <MelodyManager>(); //ムービー if (SceneManagement.Instance.Is_First_Visit()) { before_Movie.Start_Movie(); } else { before_Movie_Skip.Start_Movie(); } }