Example #1
0
    // 골드 부족할 때
    IEnumerator Error()
    {
        float valueA = 1;

        ErrorScreen.SetActive(true);
        for (int i = 1; i <= 10; i++)
        {
            yield return(new WaitForSecondsRealtime(0.1f));

            valueA          -= 0.1f;
            ErrorImage.color = new Color(1, 1, 1, valueA);
        }
        ErrorScreen.SetActive(false);
    }
Example #2
0
    public IEnumerator LoadPlayer(Player _player)
    {
        Request request = new Request(_player);

        Debug.Log("Begin load plAYER: " + MainScript.self.servername + "api/v1/player/login?data= " + JsonUtility.ToJson(request));
        WWW www = new WWW(servername + "api/v1/player/login?data=" + JsonUtility.ToJson(request));

        yield return(www);

        Debug.Log(www.text);
        Responce responce = JsonUtility.FromJson <Responce>(www.text);



        if (responce.player.autorize == "1")

        {
            player      = responce.player;
            player.code = PlayerPrefs.GetString("code");

            PlayerPrefs.SetInt("authorization", 1);
            fon_login.SetActive(false);
            fon_cenopad.SetActive(true);
            fon_login.GetComponent <fon_login>().error2.text = "";
            if (responce.player.fname.Trim() == "")
            {
                fon_setting.SetActive(true);
                fon_settings.self.fname.text    = "";
                fon_settings.self.sname.text    = "";
                BirthdayScript.self.input.text  = "";
                BirthdayScript.self.output.text = "";
                StartLoadBanch();
            }
            else
            {
                fon_setting.SetActive(false);
            }
        }



        else
        {
            //show_message
            ErrorScreen.SetActive(true);
            fon_login.GetComponent <fon_login>().error2.text = "Для продолжения необходимо ввести \n Ваш номер телефона и полученный код";
        }
        QRscript.self.ChangeQrCode();
    }
Example #3
0
 public void closeErrorScreen()
 {
     ErrorScreen.SetActive(false);
 }