// Start is called before the first frame update void Start() { chatMsgInputField = GameObject.Find("ChatMsgInputField").GetComponent <InputField>(); chattingLog = GameObject.Find("ChattingLog").GetComponent <Text>(); chattingLog.text = ""; roomLeaveResPkt = new RoomLeaveResPacket(); roomLeaveNtfPkt = new RoomLeaveNtfPacket(); errorMsgBox = gameObject.AddComponent <ErrorMsgBox>(); if (errorMsgBox != null) { errorMsgBox.Init(); } else { Debug.LogWarning("errorMsgBox is null"); } Debug.Log("start Game Scene"); isLocalUserInfoNeedUpdate = true; UI_IsReadyLocalPlayer(false); UI_IsReadyRemotePlayer(false); isGameStart = false; }
// Start is called before the first frame update void Start() { Screen.SetResolution(1366, 768, false); gameServer = GameNetworkServer.Instance; errorMsgBox = gameObject.AddComponent <ErrorMsgBox>(); (GameObject.Find("input_ip_addr_field")).GetComponent <InputField>().text = "52.141.58.88"; (GameObject.Find("input_ip_addr_field")).GetComponent <InputField>().interactable = false; GameObject.Find("sign_up_btn").GetComponent <Button>().interactable = false; if (errorMsgBox != null) { Debug.Log("errorMsgBox Init"); errorMsgBox.Init(); } else { Debug.LogWarning("errorMsgBox is null"); } }
// Start is called before the first frame update void Start() { gameServer = GameNetworkServer.Instance; errorMsgBox = gameObject.AddComponent <ErrorMsgBox>(); Text userIDText = GameObject.Find("id_txt").GetComponent <Text>(); roomEnterRes = new RoomEnterResPacket(); roomEnterRes.Result = ERROR_CODE.DUMMY_CODE; userIDText.text = GameNetworkServer.Instance.LocalUserID; isWatingEnterRoomRes = false; if (errorMsgBox != null) { errorMsgBox.Init(); } else { Debug.LogWarning("errorMsgBox is null"); } Debug.Log("start Lobby Scene"); }