private void ErrorEnum_OnNewError(ErrorEnumArgs e) { if (e.Message.StartsWith("Target not")) { if (Access.Info.Combat.IsMovingBack) { return; } if (!Access.Info.Target.InSightWithTarget) { return; } // LosTimer is used within info.target.combatdistance Access.Info.Target.InSightWithTarget = false; Access.Info.Target.ResetToNormalAt = Environment.TickCount + 3000; } else if (e.Message.StartsWith("You must be standing") || e.Message.StartsWith("You need to be standing up to loot")) { Functions.DoString("SitOrStand()"); } else if (e.Message.StartsWith("You cannot attack that target") || e.Message.StartsWith("Invalid target")) { var target = ObjectManager.Target; if (target == null) { return; } if (target.Health != 0) { Access.Info.Combat.AddToBlacklist(target.Guid); } } else if (e.Message.StartsWith("You are facing the") || e.Message.StartsWith("Target needs to be")) { var tar = ObjectManager.Target; if (tar == null) { return; } if (Access.Info.Combat.IsMoving) { return; } Access.Info.Target.FixFacing = true; Wait.Remove("FixFacingTimer"); } else if (e.Message.StartsWith("Target too close")) { if (!Access.Info.Combat.IsMoving) { Access.Info.PathBackup.SetToCloseForRanged(); } } else if (e.Message.StartsWith("You can't carry any") || e.Message.StartsWith("Requires Skinning")) { Access.Info.Loot.BlacklistCurrentLoot = true; } }
private static void OnNewErrorEvent(ErrorEnumArgs e) { if (e.Message.StartsWith("You have learned ")) { ObjectManager.UpdateSpells(); } }