// Start is called before the first frame update void Start() { if (Application.internetReachability == NetworkReachability.NotReachable) { ErrorDataScript.setErrorText("No hay conexión a Internet"); ErrorDataScript.setButtonMode(0); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else { if (!PlayerPrefs.HasKey("soundActive")) { PlayerPrefs.SetInt("soundActive", 1); } if (!PlayerPrefs.HasKey("musicActive")) { PlayerPrefs.SetInt("musicActive", 1); } SoundManager.Init(); SoundManager.PlayMusic(); SceneManager.LoadScene("Login Scene", LoadSceneMode.Single); } }
//Request to the server for Login private IEnumerator LoginRequest(string username, string password) { UnityWebRequest requestLogin = UnityWebRequest.Get("https://unitrivia.herokuapp.com/api/login"); requestLogin.SetRequestHeader("username", username); requestLogin.SetRequestHeader("password", password); yield return(requestLogin.SendWebRequest()); Debug.Log("ResponseCode: " + requestLogin.responseCode); if (requestLogin.result == UnityWebRequest.Result.ConnectionError) { Debug.Log("ERROR CONNECTION:" + requestLogin.result); ErrorDataScript.setErrorText("Error de conexión"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else if (requestLogin.responseCode != 200) { Debug.Log("ERROR LOGIN:"******"Error Scene", LoadSceneMode.Additive); } else { Debug.Log("EXITO LOGIN:" + requestLogin.downloadHandler.text); //Obtenemos la información del usuario StartCoroutine(ProfileRequest(requestLogin.downloadHandler.text)); } }
private IEnumerator AddCoinRequest(string token, int cantidad) { UnityWebRequest addCoinRequest = UnityWebRequest.Post("https://unitrivia.herokuapp.com/api/tienda/insertarMonedas", ""); addCoinRequest.SetRequestHeader("jwt", token); addCoinRequest.SetRequestHeader("cantidad", "" + cantidad); yield return(addCoinRequest.SendWebRequest()); Debug.Log("ResponseCode: " + addCoinRequest.responseCode); if (addCoinRequest.result == UnityWebRequest.Result.ConnectionError) { Debug.Log("ERROR CONNECTION:" + addCoinRequest.result); ErrorDataScript.setErrorText("Error de conexión"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else if (addCoinRequest.responseCode != 200) { Debug.Log("ERROR ADDCOIN:" + addCoinRequest.downloadHandler.text); ErrorReturn result = ErrorReturn.CreateFromJSON(addCoinRequest.downloadHandler.text); ErrorDataScript.setErrorText(result.message); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else { Debug.Log("EXITO ADDCOIN:" + addCoinRequest.downloadHandler.text); UserDataScript.addCoins(cantidad); Debug.Log("Insertada 1 moneda"); } }
private IEnumerator RecoverQuestionRequest(string username) { UnityWebRequest recoverQuestionRequest = UnityWebRequest.Get("https://unitrivia.herokuapp.com/api/login/recover/question"); recoverQuestionRequest.SetRequestHeader("username", username); yield return(recoverQuestionRequest.SendWebRequest()); Debug.Log("ResponseCode: " + recoverQuestionRequest.responseCode); if (recoverQuestionRequest.result == UnityWebRequest.Result.ConnectionError) { Debug.Log("ERROR CONNECTION:" + recoverQuestionRequest.result); ErrorDataScript.setErrorText("Error de conexión"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else if (recoverQuestionRequest.responseCode != 200) { Debug.Log("ERROR LOGIN:"******"Error Scene", LoadSceneMode.Additive); } else { Debug.Log("EXITO RECOVER:" + recoverQuestionRequest.downloadHandler.text); QuestionInput.text = recoverQuestionRequest.downloadHandler.text; UsernameInput.interactable = false; SecondContainer.SetActive(true); } }
private IEnumerator DeleteProfileRequest(string token) { UnityWebRequest requestDeleteProfile = UnityWebRequest.Delete("https://unitrivia.herokuapp.com/api/profile"); requestDeleteProfile.SetRequestHeader("jwt", token); yield return(requestDeleteProfile.SendWebRequest()); //Debug.Log("ResponseCode: " + requestDeleteProfile.responseCode); if (requestDeleteProfile.result == UnityWebRequest.Result.ConnectionError) { //Debug.Log("ERROR CONNECTION:" + requestDeleteProfile.result); ErrorDataScript.setErrorText("Error de conexión"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else if (requestDeleteProfile.responseCode != 200) { //Debug.Log("ERROR DELETE:" + requestDeleteProfile.downloadHandler.text); ServerReturn result = ServerReturn.CreateFromJSON(requestDeleteProfile.downloadHandler.text); ErrorDataScript.setErrorText(result.message); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else { //Debug.Log("EXITO DELETE:" + requestDeleteProfile.downloadHandler.text); SuccessDataScript.setSuccessText("Usuario eliminado correctamente!"); SuccessDataScript.setReturnScene("Login Scene"); SceneManager.LoadScene("Success Scene", LoadSceneMode.Additive); } }
private void ErrorButtonOnClick() { SoundManager.PlayButtonSound(); if (ErrorDataScript.getButtonMode() == 0) { Application.Quit(); } else { SceneManager.UnloadSceneAsync("Error Scene"); } }
private IEnumerator ProfileRequest(string token) { UnityWebRequest requestProfile = UnityWebRequest.Get("https://unitrivia.herokuapp.com/api/profile"); requestProfile.SetRequestHeader("jwt", token); yield return(requestProfile.SendWebRequest()); if (requestProfile.result == UnityWebRequest.Result.ConnectionError) { Debug.Log("ERROR CONNECTION:" + requestProfile.result); ErrorDataScript.setErrorText("Error de conexión"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else if (requestProfile.responseCode != 200) { Debug.Log("ERROR PROFILE:" + requestProfile.downloadHandler.text); ErrorReturn result = ErrorReturn.CreateFromJSON(requestProfile.downloadHandler.text); ErrorDataScript.setErrorText(result.message); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else { Debug.Log("EXITO PROFILE:" + requestProfile.downloadHandler.text); ProfileReturn result = ProfileReturn.CreateFromJSON(requestProfile.downloadHandler.text); // Save player data UserDataScript.setInfo("token", token); UserDataScript.setInfo("username", result._id); UserDataScript.setInfo("email", result.mail); UserDataScript.setInfo("question", result.preg); UserDataScript.setInfo("answer", result.res); UserDataScript.setInfo("avatar", result.avtr); UserDataScript.setInfo("banner", result.bnr); UserDataScript.setInfo("ficha", result.fich); UserDataScript.setCoins(result.cns); UserDataScript.setStats(result.nj, result.ng); UserDataScript.setItems(result.rfs); SceneManager.LoadScene("Menu Scene", LoadSceneMode.Single); } }
void comenzarPartida(JObject res) { JValue okJV = (JValue)res.Property("res").Value; string ok = (string)okJV.Value; JValue infoJV = (JValue)res.Property("info").Value; string info = (string)infoJV.Value; if (ok.Equals("ok")) //Ha ido bien { SceneManager.LoadScene("Game Scene", LoadSceneMode.Single); } else //Ha habido un error { ErrorDataScript.setErrorText(info); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } }
private IEnumerator RegisterRequest(string username, string password, string email, string preg, string res) { UnityWebRequest requestRegister = UnityWebRequest.Post("https://unitrivia.herokuapp.com/api/register", ""); requestRegister.SetRequestHeader("username", username); requestRegister.SetRequestHeader("password", password); requestRegister.SetRequestHeader("email", email); requestRegister.SetRequestHeader("preg", preg); requestRegister.SetRequestHeader("res", res); yield return(requestRegister.SendWebRequest()); Debug.Log("ResponseCode: " + requestRegister.responseCode); if (requestRegister.result == UnityWebRequest.Result.ConnectionError) { Debug.Log("ERROR CONNECTION:" + requestRegister.result); ErrorDataScript.setErrorText("Error de conexión"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else if (requestRegister.responseCode != 200) { Debug.Log("ERROR REGISTRO:" + requestRegister.downloadHandler.text); ServerReturn result = ServerReturn.CreateFromJSON(requestRegister.downloadHandler.text); ErrorDataScript.setErrorText(result.message); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else { Debug.Log("EXITO REGISTRO:" + requestRegister.downloadHandler.text); //Guardar Token usuario SuccessDataScript.setSuccessText("Registro realizado correctamente!"); SuccessDataScript.setReturnScene("Login Scene"); SceneManager.LoadScene("Success Scene", LoadSceneMode.Additive); } }
//Request to the server for Login private IEnumerator BuyRequest(string item) { UnityWebRequest requestBuy = null; requestBuy = UnityWebRequest.Post("https://unitrivia.herokuapp.com/api/tienda/comprar", ""); requestBuy.SetRequestHeader("nombre", item); requestBuy.SetRequestHeader("jwt", UserDataScript.getInfo("token")); yield return(requestBuy.SendWebRequest()); Debug.Log("ResponseCode: " + requestBuy.responseCode); if (requestBuy.result == UnityWebRequest.Result.ConnectionError) { Debug.Log("ERROR CONNECTION ACTIVESHOP:" + requestBuy.result); ErrorDataScript.setErrorText("Error de conexión"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else if (requestBuy.responseCode != 200) { Debug.Log("ERROR ACTIVESHOP:" + requestBuy.downloadHandler.text); ErrorReturn result = ErrorReturn.CreateFromJSON(requestBuy.downloadHandler.text); ErrorDataScript.setErrorText(result.message); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else { Debug.Log("EXITO ACTIVESHOP:" + requestBuy.downloadHandler.text); SoundManager.PlayBuySound(); UserDataScript.addItem(item); UserDataScript.removeCoins(100); checkActualItem(); } }
private IEnumerator ChangePasswordRequest(string username, string answer, string password) { UnityWebRequest requestChangePassword = UnityWebRequest.Post("https://unitrivia.herokuapp.com/api/login/recover/password", ""); requestChangePassword.SetRequestHeader("username", username); requestChangePassword.SetRequestHeader("res", answer); requestChangePassword.SetRequestHeader("newpassword", password); yield return(requestChangePassword.SendWebRequest()); Debug.Log("ResponseCode: " + requestChangePassword.responseCode); if (requestChangePassword.result == UnityWebRequest.Result.ConnectionError) { Debug.Log("ERROR CONNECTION:" + requestChangePassword.result); ErrorDataScript.setErrorText("Error de conexión"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else if (requestChangePassword.responseCode != 200) { Debug.Log("ERROR LOGIN:"******"Error Scene", LoadSceneMode.Additive); } else { Debug.Log("EXITO LOGIN:"******"Cambio realizado correctamente!"); SuccessDataScript.setReturnScene("Login Scene"); SceneManager.LoadScene("Success Scene", LoadSceneMode.Additive); } }
//Request to the server for Guest private IEnumerator GuestRequest() { UnityWebRequest requestGuest = UnityWebRequest.Get("https://unitrivia.herokuapp.com/api/logAsGuest"); yield return(requestGuest.SendWebRequest()); Debug.Log("ResponseCode: " + requestGuest.responseCode); if (requestGuest.result == UnityWebRequest.Result.ConnectionError) { Debug.Log("ERROR CONNECTION:" + requestGuest.result); ErrorDataScript.setErrorText("Error de conexión"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else { Debug.Log("EXITO GUEST:" + requestGuest.downloadHandler.text); // Save guest data StartCoroutine(ProfileRequest(requestGuest.downloadHandler.text)); } }
//Request to the server for Login private IEnumerator ActiveRequest(string item, string type) { UnityWebRequest requestActive = null; switch (type) { case "avatar": requestActive = UnityWebRequest.Post("https://unitrivia.herokuapp.com/api/profile/modify/avatar", ""); requestActive.SetRequestHeader("idavatar", item); break; case "banner": requestActive = UnityWebRequest.Post("https://unitrivia.herokuapp.com/api/profile/modify/banner", ""); requestActive.SetRequestHeader("idbanner", item); break; case "ficha": requestActive = UnityWebRequest.Post("https://unitrivia.herokuapp.com/api/profile/modify/formFicha", ""); requestActive.SetRequestHeader("idformficha", item); break; default: ErrorDataScript.setErrorText("Error inesperado"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); break; } if (requestActive != null) { requestActive.SetRequestHeader("jwt", UserDataScript.getInfo("token")); yield return(requestActive.SendWebRequest()); Debug.Log("ResponseCode: " + requestActive.responseCode); if (requestActive.result == UnityWebRequest.Result.ConnectionError) { Debug.Log("ERROR CONNECTION ACTIVESHOP:" + requestActive.result); ErrorDataScript.setErrorText("Error de conexión"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else if (requestActive.responseCode != 200) { Debug.Log("ERROR ACTIVESHOP:" + requestActive.downloadHandler.text); ErrorReturn result = ErrorReturn.CreateFromJSON(requestActive.downloadHandler.text); ErrorDataScript.setErrorText(result.message); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } else { Debug.Log("EXITO ACTIVESHOP:" + requestActive.downloadHandler.text); switch (type) { case "avatar": UserDataScript.setInfo("avatar", item); break; case "banner": UserDataScript.setInfo("banner", item); break; case "ficha": UserDataScript.setInfo("ficha", item); break; default: ErrorDataScript.setErrorText("Error. Vuelve a intentarlo."); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); break; } checkActualItem(); } } else { ErrorDataScript.setErrorText("Objeto no reconocido"); ErrorDataScript.setButtonMode(1); SceneManager.LoadScene("Error Scene", LoadSceneMode.Additive); } }
// Start is called before the first frame update void Start() { errorText.text = ErrorDataScript.getErrorText(); errorButton.onClick.AddListener(ErrorButtonOnClick); }