public TerrainErosion(float[,] heightmap, ErosionParams param) { HeightMap = heightmap; Params = param; }
public TerrainErosion(float[,] heightmap) { Size = heightmap.GetLength(0); HeightMap = heightmap; Params = DefaultParams; }
public TerrainErosion(float[,] heightmap, ErosionParams param) { HeightMap = heightmap; Params = param; }
public TerrainErosion(float[,] heightmap) { Size = heightmap.GetLength(0); HeightMap = heightmap; Params = DefaultParams; }