Example #1
0
 public void Equip(EquippableItem item, int checkDB)
 {
     if (checkDB == 0)
     {
         if (inventory.RemoveItem(item))
         {
             EquippableItem previousItem;
             if (equipmentPanel.AddItem(item, out previousItem, 1))
             {
                 if (previousItem != null)
                 {
                     inventory.AddItem(previousItem);
                     previousItem.Unequip(this);
                     statPanel.UpdateStatValues();
                 }
                 item.Equip(this);
                 statPanel.UpdateStatValues();
             }
             else
             {
                 inventory.AddItem(item);
             }
         }
     }
     else
     {
         EquippableItem previousItem;
         if (equipmentPanel.AddItem(item, out previousItem, 0))
         {
             item.Equip(this);
             statPanel.UpdateStatValues();
         }
     }
 }
Example #2
0
        public void Equip(EquippableItem item)
        {
            Debug.Log("EQUIPU!");
            if (Inventory.RemoveItem(item))
            {
                Debug.Log("REMOVEU ITEM INVETARIO");

                EquippableItem previousItem;
                if (EquipmentPanel.AddItem(item, out previousItem))
                {
                    if (previousItem != null)
                    {
                        Inventory.AddItem(previousItem);
                        previousItem.Unequip(this);
                        statPanel.UpdateStatValues();
                    }
                    item.Equip(this);
                    statPanel.UpdateStatValues();
                }
                else
                {
                    Debug.Log("ADD ITEM");
                    Inventory.AddItem(item);
                }
            }
        }
Example #3
0
    private void Drop(ItemSlot dropItemSlot)
    {
        if (dropItemSlot.CanRecieveItem(draggedSlot.Item) && draggedSlot.CanRecieveItem(dropItemSlot.Item))
        {
            EquippableItem dragItem = draggedSlot.Item as EquippableItem;
            EquippableItem dropItem = dropItemSlot.Item as EquippableItem;
            if (draggedSlot is EquipmentSlot)
            {
                if (dragItem != null)
                {
                    dragItem.Unequip(this);
                }
                if (dropItem != null)
                {
                    dropItem.Equip(this);
                }
            }
            if (dropItemSlot is EquipmentSlot)
            {
                if (dragItem != null)
                {
                    dragItem.Equip(this);
                }
                if (dropItem != null)
                {
                    dropItem.Unequip(this);
                }
            }
            statPanel.UpdateStatValues();

            Item draggedItem = draggedSlot.Item;
            draggedSlot.Item  = dropItemSlot.Item;
            dropItemSlot.Item = draggedItem;
        }
    }
Example #4
0
    public void Equip(EquippableItem item)
    {
        item.EnchantLvl = dragItemSlot.Enchant;
        if (Inventory.RemoveItem(item))
        {
            EquippableItem previousItem;

            if (EquipmentPanel.AddItem(item, out previousItem))
            {
                if (previousItem != null)
                {
                    Inventory.AddItem(previousItem);
                    previousItem.Unequip(this);
                    statPanel.UpdateStatValues();
                }

                item.Equip(this);
                CharacterManager.Instance.EquipItem(WorldManager.Instance.activeCharacter, item.itemId);
                statPanel.UpdateStatValues();
            }
            else
            {
                Inventory.AddItem(item);
            }
        }
    }
    //private void BeginDrag(ItemSlot itemSlot)
    //{
    //	if (itemSlot.Item != null)
    //	{
    //		draggedSlot = itemSlot;
    //		draggableItem.sprite = draggedSlot.Item.Icon;
    //		draggableItem.transform.position = Input.mousePosition;
    //		draggableItem.enabled = true;

    //		if(itemSlot.Item is EquippableItem)
    //			for(int i=0; i<EquipmentPanel.quip

    //		//destinationSlot = itemSlot.

    //		//	destinationSlotImage.color = destinationHighlight;
    //	}
    //}

    //private void EndDrag(ItemSlot itemSlot)
    //{
    //	draggedSlot = null;
    //	draggableItem.enabled = false;
    //	//destinationSlotImage.color = destinationNormal;
    //}

    //private void Drag(ItemSlot itemSlot)
    //{
    //	if (draggableItem.enabled)
    //	{
    //		draggableItem.transform.position = Input.mousePosition;
    //	}
    //}

    //private void Drop(ItemSlot dropItemSlot)
    //{
    //	if (dropItemSlot.CanReceiveItem(draggedSlot.Item) && draggedSlot.CanReceiveItem(dropItemSlot.Item))
    //	{
    //		EquippableItem dragItem = draggedSlot.Item as EquippableItem;
    //		EquippableItem dropItem = dropItemSlot.Item as EquippableItem;

    //		if (draggedSlot is EquipmentSlot)
    //		{
    //			if (dragItem != null) dragItem.Unequip(this);
    //			if (dropItem != null)
    //			{
    //				nextTable = dropItem.NextTable;
    //				familyTree = dropItem.Family;
    //				archetype.nextButton.enabled = true;
    //				dropItem.Equip(this);
    //			}
    //		}

    //		if (dropItemSlot is EquipmentSlot)
    //		{
    //			if (dragItem != null)
    //			{
    //				nextTable = dragItem.NextTable;
    //				familyTree = dragItem.Family;
    //				archetype.nextButton.enabled = true;
    //			}
    //			dragItem.Equip(this);
    //			if (dropItem != null)
    //			{
    //				nextTable = dropItem.NextTable;
    //				familyTree = dropItem.Family;
    //				archetype.nextButton.enabled = true;
    //				dropItem.Unequip(this);
    //			}

    //		}

    //		statPanel.UpdateStatValues();
    //		advantagePanel.UpdateStatValues();
    //		skillPanel.UpdateStatValues();

    //		Item draggedItem = draggedSlot.Item;
    //		draggedSlot.Item = dropItemSlot.Item;
    //		dropItemSlot.Item = draggedItem;
    //	}
    //}

    public void Equip(EquippableItem item)
    {
        if (archetype.RemoveItem(item))
        {
            EquippableItem previousItem;
            if (equipmentPanel.AddItem(item, out previousItem))
            {
                if (previousItem != null)
                {
                    archetype.AddItem(previousItem);
                    previousItem.Unequip(this);
                    statPanel.UpdateStatValues();
                }
                item.Equip(this);
                lastItem       = item;
                lastItemString = item.ToString();
                //previousTable = item.Parent;
                nextTable  = item.NextTable;
                familyTree = item.Family;
                subFamily  = item.subFamily;

                archetype.nextButton.enabled = true;
                statPanel.UpdateStatValues();
                advantagePanel.UpdateStatValues();
                skillPanel.UpdateStatValues();
                powerPanel.UpdateStatValues();
            }
            else
            {
                archetype.AddItem(item);
            }
        }
    }
Example #6
0
 /// <summary>
 /// 아이템 장착
 /// </summary>
 /// <param name="item">장착할 아이템</param>
 public void Equip(EquippableItem item)
 {
     if (inventory.RemoveItem(item))
     {
         EquippableItem previosuItem; // 이전에 장착했던 아이템을 받을 변수
         if (equipmentPanel.AddItem(item, out previosuItem))
         {
             // 장착 했던 아이템이 있을 경우 인벤토리에 추가함
             if (previosuItem != null)
             {
                 inventory.AddItem(previosuItem);
                 previosuItem.Unequip(this);     // 장착 해체 후 스텟 반영
                 statsPanel.UpdateStatValues();
             }
             item.Equip(this);              // 장비한 아이템 스텟 반영
             statsPanel.UpdateStatValues(); // 스텟 창 값 갱신
             SetStats();
         }
         // 장착 실패 -> 인벤토리로 돌려 보냄
         else
         {
             inventory.AddItem(item);
         }
     }
 }
    public bool Equip(EquippableItem equipment)
    {
        // TODO: remove equipment, remove from inventory

        equipment.Equip(m_StatController);

        if (equipment is WeaponItem)
        {
            // TODO: swap skills and animation ...etc
        }

        throw new NotImplementedException();
    }
Example #8
0
    public void Equip(EquippableItem item)
    {
        // check if can remove item from inventory

        /*if (inventory.RemoveItem(item) && equippedItemsPanel.AddItem(item))
         * {*/
        item.Equip(this.unit);
        statPanel.UpdateStatValues();

        /*}
         * else
         * {
         *  inventory.AddItem(item);
         *  Debug.Log("Remove items from unit to get more space");
         * }*/
    }
Example #9
0
    public void Equip(EquippableItem item)
    {
        EquippableItem previousItem;

        if (equipmentPanel.AddItem(item, out previousItem))
        {
            if (previousItem != null)
            {
                previousItem.UnEquip(this);
            }
            item.Equip(this);
            wearInfoDisplay.UpdateStatusInfo();
        }
        else
        {
            inventory.AddItem(item);
        }
    }
Example #10
0
    private void SwapItems(BaseItemSlot dropItemSlot)
    {
        EquippableItem dragEquipItem = dragItemSlot.Item as EquippableItem;
        EquippableItem dropEquipItem = dropItemSlot.Item as EquippableItem;

        if (dropItemSlot is EquipmentSlot)
        {
            if (dragEquipItem != null)
            {
                dragEquipItem.Equip(this);
                UpdateEquipItemController(dragEquipItem);
            }
            if (dropEquipItem != null)
            {
                dropEquipItem.Unequip(this);
            }
        }
        if (dragItemSlot is EquipmentSlot)
        {
            if (dragEquipItem != null)
            {
                dragEquipItem.Unequip(this);
            }
            if (dropEquipItem != null)
            {
                dropEquipItem.Equip(this);
                UpdateEquipItemController(dropEquipItem);
            }
            else
            {
                UpdateUnequipItemController(dragEquipItem);
            }
        }
        statPanel.UpdateStatValues();

        Item draggedItem       = dragItemSlot.Item;
        int  draggedItemAmount = dragItemSlot.Amount;

        dragItemSlot.Item   = dropItemSlot.Item;
        dragItemSlot.Amount = dropItemSlot.Amount;

        dropItemSlot.Item   = draggedItem;
        dropItemSlot.Amount = draggedItemAmount;
    }
Example #11
0
    private void SwapItems(BaseItemSlot dropItemSlot)
    {
        EquippableItem dragItem = dragItemSlot.Item as EquippableItem;
        EquippableItem dropItem = dropItemSlot.Item as EquippableItem;

        if (dropItemSlot is EquipmentSlot)
        {
            if (dragItem != null)
            {
                dragItem.Equip(this);
            }
            if (dropItem != null)
            {
                dropItem.Unequip(this);
            }
        }

        if (dragItemSlot is EquipmentSlot)
        {
            if (dragItem != null)
            {
                dragItem.Unequip(this);
            }
            if (dropItem != null)
            {
                dropItem.Equip(this);
            }
        }
        statPanel.UpdateStatValues();

        Item draggedItem        = dragItemSlot.Item;
        int  draggedItemAmount  = dragItemSlot.Amount;
        int  draggedItemEnchant = dragItemSlot.Enchant;

        dragItemSlot.Item    = dropItemSlot.Item;
        dragItemSlot.Amount  = dropItemSlot.Amount;
        dragItemSlot.Enchant = dropItemSlot.Enchant;

        dropItemSlot.Item    = draggedItem;
        dropItemSlot.Amount  = draggedItemAmount;
        dropItemSlot.Enchant = draggedItemEnchant;
    }
Example #12
0
 public void Equip(EquippableItem item)
 {
     if (Inventory.RemoveItem(item))
     {
         EquippableItem previousItem;
         if (EquipmentPanel.AddItem(item, out previousItem))
         {
             if (previousItem != null)
             {
                 Inventory.AddItem(previousItem);
                 previousItem.Unequip(this);
             }
             item.Equip(this);
         }
         else
         {
             Inventory.AddItem(item);
         }
     }
 }
Example #13
0
        private void SwapItems(BaseItemSlot dropItemSlot)
        {
            EquippableItem dragEquipItem = dragItemSlot.Item as EquippableItem;
            EquippableItem dropEquipItem = dropItemSlot.Item as EquippableItem;

            if (dropItemSlot is EquipmentSlot)
            {
                Debug.Log("DROP ITEM É EQUIPAVEL!");
                if (dragEquipItem != null)
                {
                    dragEquipItem.Equip(this);
                }
                if (dropEquipItem != null)
                {
                    dropEquipItem.Unequip(this);
                }
            }
            if (dragItemSlot is EquipmentSlot)
            {
                Debug.Log("DRAG ITEM É EQUIPAVEL!");
                Debug.Log(dragEquipItem.ItemName);
                if (dragEquipItem != null)
                {
                    dragEquipItem.Unequip(this);
                }
                if (dropEquipItem != null)
                {
                    dropEquipItem.Equip(this);
                }
            }
            statPanel.UpdateStatValues();

            Item draggedItem       = dragItemSlot.Item;
            int  draggedItemAmount = dragItemSlot.Amount;

            dragItemSlot.Item   = dropItemSlot.Item;
            dragItemSlot.Amount = dropItemSlot.Amount;

            dropItemSlot.Item   = draggedItem;
            dropItemSlot.Amount = draggedItemAmount;
        }
Example #14
0
 public void Equip(EquippableItem item)
 {
     if (inventory.RemoveItem(item))
     {
         EquippableItem previousItem;
         if (equipmentPanel.AddItem(item, out previousItem))
         {
             if (previousItem != null)
             {
                 inventory.AddItem(previousItem);
                 previousItem.UnEquip(this);
                 //statPanel.UpdateStatValues();
             }
             item.Equip(this);
             //statPanel.UpdateStatValues();
         }
         else
         {
             inventory.AddItem(item);
         }
     }
 }
Example #15
0
    public void SwapItems(BaseItemSlot dropItemSlot)
    {
        EquippableItem dragItem = dragItemSlot.Item as EquippableItem;
        EquippableItem dropItem = dropItemSlot.Item as EquippableItem;

        if (dragItemSlot is EquippableSlot)
        {
            if (dragItem != null)
            {
                dragItem.Unequip(player);
            }
            if (dropItem != null)
            {
                dropItem.Equip(player);
            }
        }

        if (dropItemSlot is EquippableSlot)
        {
            if (dragItem != null)
            {
                dragItem.Equip(player);
            }
            if (dropItem != null)
            {
                dropItem.Unequip(player);
            }
        }
        player.character.statPanel.UpdateStatValues();

        Item draggedItem       = dragItemSlot.Item;
        int  draggedItemAmount = dragItemSlot.Amount;

        dragItemSlot.Item   = dropItemSlot.Item;
        dragItemSlot.Amount = dropItemSlot.Amount;

        dropItemSlot.Item   = draggedItem;
        dropItemSlot.Amount = draggedItemAmount;
    }
Example #16
0
    private void SwapItems(BaseItemSlot dropItemSlot)
    {
        EquippableItem dragEquipItem = dragItemSlot.Item as EquippableItem;
        EquippableItem dropEquipItem = dropItemSlot.Item as EquippableItem;

        if (dropItemSlot is EquipmentSlot)
        {
            if (dragEquipItem != null)
            {
                dragEquipItem.Equip(this);
            }
            if (dropEquipItem != null)
            {
                dropEquipItem.Unequip(this);
            }
        }
        if (dragItemSlot is EquipmentSlot)
        {
            if (dragEquipItem != null)
            {
                dragEquipItem.Unequip(this);
            }
            if (dropEquipItem != null)
            {
                dropEquipItem.Equip(this);
            }
        }


        Item draggedItem       = dragItemSlot.Item;
        int  draggedItemAmount = dragItemSlot.Amount;

        dragItemSlot.Item   = dropItemSlot.Item;
        dragItemSlot.Amount = dropItemSlot.Amount;

        dropItemSlot.Item   = draggedItem;
        dropItemSlot.Amount = draggedItemAmount;
    }
Example #17
0
    public void Equip(EquippableItem item)
    {
        if (inventory.RemoveItem(item))
        {
            EquippableItem previousItem;
            if (equipmentPanel.AddItem(item, out previousItem))
            {
                if (previousItem != null)
                {
                    inventory.AddItem(previousItem);
                    previousItem.Unequip(this);
                }
                item.Equip(this);


                //裝備武器時同步到玩家手上 20190313
                if (item.equipmentType == EquipmentType.武器)
                {
                    Object     obj  = Resources.Load(item.ItemName);
                    GameObject gobj = Instantiate(obj) as GameObject;

                    gobj.tag = "Player";
                    gobj.transform.parent   = Hand.transform;
                    gobj.transform.position = Hand.transform.position;
                    gobj.transform.rotation = Hand.transform.rotation;

                    if (WeaponInHandEvent != null)
                    {
                        WeaponInHandEvent();
                    }
                }
            }
            else
            {
                inventory.AddItem(item);
            }
        }
    }
Example #18
0
 public void Equip(EquippableItem item)
 {
     //We'll want to add a way to equip items from anywhere and not just the inventory
     if (inventory.RemoveItem(item))
     {
         EquippableItem previousItem;
         if (equipmentPanel.AddItem(item, out previousItem))
         {
             if (previousItem != null)
             {
                 inventory.AddItem(previousItem);
                 previousItem.Unequip(player);
                 statPanel.UpdateStatValues();
             }
             item.Equip(player);
             statPanel.UpdateStatValues();
         }
         else
         {
             inventory.AddItem(item);
         }
     }
 }
    public void Equip(EquippableItem item)
    {
        if (inventory.RemoveItem(item)) //Remove item from inventory
        {
            EquippableItem previousItem;
            if (equipmentPanel.AddItem(item, out previousItem)) //Add to equipment panel
            {
                if (previousItem != null)                       //Equipment slot already occupied
                {
                    inventory.AddItem(previousItem);            //Return it back to inventory
                    previousItem.Unequip(this);
                    statPanel.UpdateStatValues();
                }

                item.Equip(this);
                statPanel.UpdateStatValues(); //Update the values
            }

            else
            {
                inventory.AddItem(item); //Can't be equipped = return to inventory
            }
        }
    }
Example #20
0
    public void Equip(EquippableItem item)
    {
        if (Inventory.RemoveItem(item))
        {
            EquippableItem previousItem;
            if (EquipmentPanel.AddItem(item, out previousItem))
            {
                if (previousItem != null)
                {
                    Inventory.AddItem(previousItem);
                    previousItem.Unequip(this);
                    statPanel.UpdateStatValues();
                }
                item.Equip(this);
                UpdateEquipItemController(item);

                statPanel.UpdateStatValues();
            }
            else
            {
                Inventory.AddItem(item);
            }
        }
    }
Example #21
0
    public void Equip(EquippableItem item)
    {
        if (inventory.RemoveItem(item))
        {
            EquippableItem previousItem;
            if (equpmentPanel.AddItem(item, out previousItem))
            {
                if (previousItem != null)
                {
                    inventory.AddItem(previousItem);
                }
                item.Equip(this);
                Shield1.maxShield  += item.shield;
                health1.maxHealth  += item.health;
                movement1.maxSpeed += item.speed;
                Debug.Log("Hello");
            }

            else
            {
                inventory.AddItem(item);
            }
        }
    }
Example #22
0
        public void OnClick()
        {
            EquippableItem eqp = null;

            if (GameCursor.instance.heldItem == null)
            {
                if (item != null)
                {
                    GameCursor.HoldItem(new ItemData(item, 1));
                    item.Unequip(GameManager.instance.player.GetComponent <Player>());
                }

                SetItem(null);
            }

            else if (GameCursor.instance.heldItem.item is EquippableItem)
            {
                eqp = (EquippableItem)GameCursor.instance.heldItem.item;
                if (eqp.gearType != gearType)
                {
                    return;
                }

                if (item == null)
                {
                    GameCursor.HoldItem(null);
                }
                else
                {
                    GameCursor.HoldItem(new ItemData(item, 1));
                }

                SetItem(eqp);
                eqp.Equip(GameManager.instance.player.GetComponent <Player>());
            }
        }