private void RefreshExp()
        {
            EquipmentInfo equipmentInfo = EquipmentStrengthenProxy.instance.StrengthenEquipInfo;

            EquipmentInfo[] materials           = EquipmentStrengthenProxy.instance.materialsEquipInfo;
            int             count               = materials.Length;
            int             totalExpProvide     = 0;
            int             selectMaterialCount = 0;

            for (int i = 0; i < count; i++)
            {
                EquipmentInfo info = materials[i];
                if (info != null)
                {
                    EquipmentStrengthenData data = EquipmentStrengthenData.GetStrengthenDataByStar(info.equipmentData.star);
                    totalExpProvide += data.exp_provide;
                    selectMaterialCount++;
                }
            }
            //current
            int curLvel = equipmentInfo.strengthenLevel;
            EquipmentStrengthenNeedData needData = EquipmentStrengthenNeedData.GetStrengthenNeedDataByLv(curLvel);
            bool isMax = (needData == null);
            //level
            EquipmentStrengthenNeedData nextData = EquipmentStrengthenNeedData.GetStrengthenNeedDataByExp(EquipmentStrengthenNeedData.GetStrengthenTotalExp(curLvel) + equipmentInfo.strengthenExp + totalExpProvide);

            _isReachMaxLevel = isMax ? true: (nextData == null ? true : false);
            int addLevel = isMax ? 0:(nextData == null ? 1 : nextData.aggr_lv - equipmentInfo.strengthenLevel);

            strengthenLevelText.text = string.Format(Localization.Get("ui.equipment_strengthen_view.strengthen_level"), equipmentInfo.strengthenLevel, addLevel);


            if (isMax)
            {
                addExpText.text           = "MAX";
                sliderCurrentExpBar.value = 0;
                sliderAddExpBar.value     = 0;
                coinText.text             = "0";
            }
            else
            {
                sliderCurrentExpBar.value = (equipmentInfo.strengthenExp + 0.0f) / needData.exp_need;
                sliderAddExpBar.value     = (equipmentInfo.strengthenExp + totalExpProvide + 0.0f) / needData.exp_need;
                float money      = GetStrengthenMoney(equipmentInfo.strengthenLevel, curLvel + addLevel, totalExpProvide);
                int   totalMoney = (int)(money * selectMaterialCount);
                coinText.text = totalMoney.ToString();
            }

            RefreshAttribute(curLvel + addLevel, isMax);
        }