private bool onDecalTilingChanged(CustomizerModelEvents.DecalTilingChangedEvent evt) { if (evt.DecalLayer.Decal != null && evt.DecalLayer.OriginalRenderer != null) { if (evt.IsTiled) { EquipmentShaderUtils.ApplyDecalTexture(evt.DecalLayer.ShaderChannel, evt.DecalLayer.Decal, currentEquipmentRenderers); } else { EquipmentShaderUtils.ApplyDecalTexture(evt.DecalLayer.ShaderChannel, null, currentEquipmentRenderers); EquipmentShaderUtils.ApplyDecalTexture(evt.DecalLayer.ShaderChannel, evt.DecalLayer.Decal, evt.DecalLayer.OriginalRenderer); } } EquipmentShaderUtils.ApplyDecalRepeat(evt.DecalLayer.ShaderChannel, evt.IsTiled, currentEquipmentRenderers); return(false); }
private bool onDecalChanged(CustomizerModelEvents.DecalChangedEvent evt) { if (evt.DecalLayer.Type == DecalType.DECAL && evt.ChosenRenderer != null && !evt.DecalLayer.IsTiled) { EquipmentShaderUtils.ApplyDecalTexture(evt.DecalLayer.ShaderChannel, null, currentEquipmentRenderers); EquipmentShaderUtils.ApplyDecalTexture(evt.DecalLayer.ShaderChannel, evt.NewDecal, evt.ChosenRenderer); } else { EquipmentShaderUtils.ApplyDecalTexture(evt.DecalLayer.ShaderChannel, evt.NewDecal, currentEquipmentRenderers); } if (evt.DecalLayer.Type == DecalType.FABRIC) { EquipmentShaderUtils.ApplyDecalRepeat(evt.DecalLayer.ShaderChannel, repeat: true, currentEquipmentRenderers); } return(false); }
private void setDefaultEquipmentValues(DecalMaterialProperties[] defaultDecalMaterials) { itemModel.SetChannelFabric(itemModel.RedChannel, null, Vector2.zero); itemModel.SetChannelFabric(itemModel.GreenChannel, null, Vector2.zero); itemModel.SetChannelFabric(itemModel.BlueChannel, null, Vector2.zero); if (defaultDecalMaterials != null) { for (int i = 0; i < defaultDecalMaterials.Length; i++) { DecalMaterialProperties decalMaterialProperties = defaultDecalMaterials[i]; DecalColorChannel decalColorChannel = (DecalColorChannel)i; EquipmentShaderUtils.ApplyDecalScale(decalColorChannel, decalMaterialProperties.Scale, currentEquipmentRenderers); EquipmentShaderUtils.ApplyDecalRotation(decalColorChannel, decalMaterialProperties.RotationRads, currentEquipmentRenderers); } } else { Log.LogErrorFormatted(this, "Default Decal Materals were null and not applied."); } }
private bool onDecalMoved(CustomizerModelEvents.DecalMovedEvent evt) { EquipmentShaderUtils.ApplyDecalOffset(evt.DecalLayer.ShaderChannel, evt.UVOffset, currentEquipmentRenderers); return(false); }
private bool onDecalRotated(CustomizerModelEvents.DecalRotatedEvent evt) { EquipmentShaderUtils.ApplyDecalRotation(evt.DecalLayer.ShaderChannel, evt.TotalRotation, currentEquipmentRenderers); return(false); }
private bool onDecalColorChanged(CustomizerModelEvents.DecalTintChangedEvent evt) { EquipmentShaderUtils.ApplyDecalColor(evt.DecalLayer.ShaderChannel, evt.NewColor, currentEquipmentRenderers); return(false); }