public override string GetItemType()
 {
     return(EquipmentType.ToString());
 }
 protected override void OnValidate()
 {
     base.OnValidate();
     gameObject.name = EquipmentType.ToString() + " Slot";
 }
Example #3
0
 public virtual string GetItemType()
 {
     return(EquipmentType.ToString());
 }