public EBuffFloat(int iDuration, float fBuffFactor, EquipmentInfo.StatEnum enAffectedStat, bool bDeBuff) : base(iDuration, fBuffFactor) { this.enAffectedStat = enAffectedStat; this.bDeBuff = bDeBuff; }
public ActiveBuff(EquipmentInfo.StatEnum enAffectedStat) { this.enAffectedStat = enAffectedStat; }