// Use this for initialization void Start() { GameObject m_goHero = GameObject.FindGameObjectWithTag("Hero"); HeroScript = m_goHero.GetComponent<Hero_Data>(); GameObject m_goInventory = GameObject.FindGameObjectWithTag("inventory"); InventoryScript = m_goInventory.GetComponent<Inventory>(); GameObject m_goEquip_Items = GameObject.FindGameObjectWithTag("Equipment"); Equip_ItemsScript = m_goEquip_Items.GetComponent<Equip_Items>(); m_buttonItem.onClick.AddListener(()=>{OnClickOptions();}); m_buttonSell.onClick.AddListener(()=>{OnClickSell();}); m_buttonEquip.onClick.AddListener(()=>{OnClickEquip();}); m_OptionButtons.SetActive(m_bShowOptions); }
// Use this for initialization void Start() { if(Equip == null) { Equip = this; } else if(Equip != this) { Destroy(gameObject); } GameObject m_goInventory = GameObject.FindGameObjectWithTag("inventory"); InventoryScript = m_goInventory.GetComponent<Inventory>(); m_transOrginalPos = gameObject.transform.localPosition; gameObject.transform.localPosition = m_transOffPos; Game_Info.GameInfo.LoadEquip(); }