public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 8) { Debug.Log("EquipStarRank.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "StarRankID") { Debug.Log("EquipStarRank.csv中字段[StarRankID]位置不对应"); return(false); } if (vecLine[1] != "Rank") { Debug.Log("EquipStarRank.csv中字段[Rank]位置不对应"); return(false); } if (vecLine[2] != "Grade") { Debug.Log("EquipStarRank.csv中字段[Grade]位置不对应"); return(false); } if (vecLine[3] != "Pattack") { Debug.Log("EquipStarRank.csv中字段[Pattack]位置不对应"); return(false); } if (vecLine[4] != "Mattack") { Debug.Log("EquipStarRank.csv中字段[Mattack]位置不对应"); return(false); } if (vecLine[5] != "PDefense") { Debug.Log("EquipStarRank.csv中字段[PDefense]位置不对应"); return(false); } if (vecLine[6] != "MDefense") { Debug.Log("EquipStarRank.csv中字段[MDefense]位置不对应"); return(false); } if (vecLine[7] != "HP") { Debug.Log("EquipStarRank.csv中字段[HP]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)8) { return(false); } EquipStarRankElement member = new EquipStarRankElement(); member.StarRankID = Convert.ToInt32(vecLine[0]); member.Rank = Convert.ToInt32(vecLine[1]); member.Grade = Convert.ToInt32(vecLine[2]); member.Pattack = Convert.ToInt32(vecLine[3]); member.Mattack = Convert.ToInt32(vecLine[4]); member.PDefense = Convert.ToInt32(vecLine[5]); member.MDefense = Convert.ToInt32(vecLine[6]); member.HP = Convert.ToInt32(vecLine[7]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.StarRankID] = member; } return(true); }
private EquipStarRankTable() { m_mapElements = new Dictionary <int, EquipStarRankElement>(); m_emptyItem = new EquipStarRankElement(); m_vecAllElements = new List <EquipStarRankElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 8) { Debug.Log("EquipStarRank.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "StarRankID") { Debug.Log("EquipStarRank.csv中字段[StarRankID]位置不对应"); return(false); } if (vecLine[1] != "Rank") { Debug.Log("EquipStarRank.csv中字段[Rank]位置不对应"); return(false); } if (vecLine[2] != "Grade") { Debug.Log("EquipStarRank.csv中字段[Grade]位置不对应"); return(false); } if (vecLine[3] != "Pattack") { Debug.Log("EquipStarRank.csv中字段[Pattack]位置不对应"); return(false); } if (vecLine[4] != "Mattack") { Debug.Log("EquipStarRank.csv中字段[Mattack]位置不对应"); return(false); } if (vecLine[5] != "PDefense") { Debug.Log("EquipStarRank.csv中字段[PDefense]位置不对应"); return(false); } if (vecLine[6] != "MDefense") { Debug.Log("EquipStarRank.csv中字段[MDefense]位置不对应"); return(false); } if (vecLine[7] != "HP") { Debug.Log("EquipStarRank.csv中字段[HP]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { EquipStarRankElement member = new EquipStarRankElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.StarRankID); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Rank); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Grade); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Pattack); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Mattack); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.PDefense); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.MDefense); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.HP); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.StarRankID] = member; } return(true); }