/// <summary> /// 通过[装备ID]二分快速查表 /// </summary> /// <param name="equipId">装备ID</param> /// <returns></returns> public static IEnumerable <EquipRefineDataBase> Query(this List <EquipRefineDataBase> sorted, uint equipId) { var key = new EquipRefineDataBase() { equipId = equipId }; var comparer = new Comparer1(); var from = sorted.BinarySearch(key, comparer); if (from < 0) { yield break; } var to = from + 1; while (from > 0 && comparer.Compare(key, sorted[from - 1]) == 0) { from--; } while (to < sorted.Count && comparer.Compare(key, sorted[to]) == 0) { to++; } for (var i = from; i < to; i++) { yield return(sorted[i]); } }
/// <summary> /// 通过[装备ID + 精炼等级]二分快速查表 /// </summary> /// <param name="equipId">装备ID</param> /// <param name="refineLev">精炼等级</param> /// <returns></returns> public static EquipRefineDataBase Query(this List <EquipRefineDataBase> sorted, uint equipId, byte refineLev) { var key = new EquipRefineDataBase() { equipId = equipId, refineLev = refineLev }; var comparer = new Comparer2(); var index = sorted.BinarySearch(key, comparer); return(index >= 0 ? sorted[index] : default(EquipRefineDataBase)); }