void On_MAEquiped(ModuleMA newMA) { m_MA = newMA; BattlePlayer.GameManager.EventManager.Invoke(SideEffectExecute.TriggerTime.OnEquipEquiped, new ExecutorInfo(clientId: BattlePlayer.ClientId, mechId: M_MechID, equipId: m_MA.M_EquipID)); EquipMAServerRequest request = new EquipMAServerRequest(BattlePlayer.ClientId, (CardInfo_Equip)newMA.GetCurrentCardInfo(), M_MechID, m_MA.M_EquipID); BattlePlayer.MyClientProxy.BattleGameManager.Broadcast_AddRequestToOperationResponse(request); }
void On_MADown() { if (m_MA != null) { if (!M_MA.CardInfo.BaseInfo.IsTemp) { BattlePlayer.CardDeckManager.CardDeck.RecycleCardInstanceID(m_MA.OriginCardInstanceId); } BattlePlayer.GameManager.EventManager.Invoke(SideEffectExecute.TriggerTime.OnEquipDie, new ExecutorInfo(clientId: BattlePlayer.ClientId, mechId: M_MechID, equipId: m_MA.M_EquipID)); m_MA.UnRegisterSideEffect(); EquipMAServerRequest request = new EquipMAServerRequest(BattlePlayer.ClientId, null, M_MechID, m_MA.M_EquipID); BattlePlayer.MyClientProxy.BattleGameManager.Broadcast_AddRequestToOperationResponse(request); m_MA = null; } }
private void OnEquipMA(EquipMAServerRequest r) { ClientPlayer cp = GetPlayerByClientId(r.clientId); cp.BattlePlayer.BattleGroundManager.EquipMA(r.cardInfo, r.mechId, r.equipID); }