protected void OnQuery_ABILITY_DATA_POPUP() { object[] array = GameSection.GetEventData() as object[]; int num = (int)array[0]; Transform targetTrans = array[1] as Transform; EquipItemAbility equipItemAbility = null; if (detailItemData is EquipItemInfo) { EquipItemInfo equipItemInfo = detailItemData as EquipItemInfo; equipItemAbility = equipItemInfo.ability[num]; } else if (detailItemData is EquipItemTable.EquipItemData) { EquipItemTable.EquipItemData equipItemData = detailItemData as EquipItemTable.EquipItemData; EquipItem.Ability ability = equipItemData.fixedAbility[num]; equipItemAbility = new EquipItemAbility((uint)ability.id, ability.pt); } if (equipItemAbility != null) { if (abilityDetailPopUp == null) { abilityDetailPopUp = CreateAndGetAbilityDetail((Enum)UI.OBJ_DETAIL_ROOT); } abilityDetailPopUp.ShowAbilityDetail(targetTrans); abilityDetailPopUp.SetAbilityDetailText(equipItemAbility); GameSection.StopEvent(); } }
private void OnQuery_ABILITY() { int num = (int)GameSection.GetEventData(); EquipItemAbility equipItemAbility = null; EquipItemInfo equipItemInfo = resultData.itemData as EquipItemInfo; if (equipItemInfo != null) { equipItemAbility = new EquipItemAbility(equipItemInfo.ability[num].id, -1); } else { SkillItemInfo skillItemInfo = resultData.itemData as SkillItemInfo; if (skillItemInfo == null) { Debug.LogError((object)("err : result data is unknown : atk " + resultData.beforeAtk + " : def " + resultData.beforeDef)); } } if (equipItemAbility == null) { GameSection.StopEvent(); } else { GameSection.SetEventData(equipItemAbility); } }
public EquipItemAbilityCollection(EquipItemAbility a, int equip_index, COLLECTION_TYPE type = COLLECTION_TYPE.NORMAL) { if (EQUIP_LENGTH == 0) { EQUIP_LENGTH = 3; EQUIPMENT_TYPE[] array = (EQUIPMENT_TYPE[])Enum.GetValues(typeof(EQUIPMENT_TYPE)); int i = 0; for (int num = array.Length; i < num; i++) { int num2 = (int)array[i]; if (num2 >= 100 && num2 <= 400) { EQUIP_LENGTH++; } } } equip = new int[EQUIP_LENGTH]; swapValue = new int[EQUIP_LENGTH]; if (type != 0) { swapValue[equip_index] += a.ap; } if (type != COLLECTION_TYPE.SWAP_OUT && equip_index < EQUIP_LENGTH && equip_index >= 0) { equip[equip_index] += a.ap; ability = new EquipItemAbility(a.id, a.ap); } else { ability = new EquipItemAbility(a.id, 0); } }
protected void OnQuery_ABILITY() { int num = (int)GameSection.GetEventData(); EquipItemAbility equipItemAbility = null; EquipItemInfo equipData = GetEquipData(); if (equipData != null) { equipItemAbility = new EquipItemAbility(equipData.ability[num].id, -1); } else { EquipItemTable.EquipItemData equipTableData = GetEquipTableData(); if (smithType == SmithType.EVOLVE) { SmithManager.SmithGrowData smithData = MonoBehaviourSingleton <SmithManager> .I.GetSmithData <SmithManager.SmithGrowData>(); equipItemAbility = new EquipItemAbility(smithData.selectEquipData.ability[num].id, -1); } else { equipItemAbility = new EquipItemAbility((uint)equipTableData.fixedAbility[num].id, -1); } } if (equipItemAbility == null) { GameSection.StopEvent(); } else { GameSection.SetEventData(equipItemAbility); } }
protected override void EquipParam() { EquipItemInfo item = EquipItem; EquipItemTable.EquipItemData equipItemData = (item == null) ? null : item.tableData; if (item != null && equipItemData != null) { SetLabelText((Enum)UI.LBL_NAME, equipItemData.name); SetLabelEquipItemParam(item, GetCompareItemData()); SetActive((Enum)UI.SPR_IS_EVOLVE, item.tableData.IsEvolve()); SetSkillIconButton(UI.OBJ_SKILL_BUTTON_ROOT, "SkillIconButton", equipItemData, GetSkillSlotData(item), "SKILL_ICON_BUTTON", 0); SetEquipmentTypeIcon((Enum)UI.SPR_TYPE_ICON, (Enum)UI.SPR_TYPE_ICON_BG, (Enum)UI.SPR_TYPE_ICON_RARITY, item.tableData); SetLabelText((Enum)UI.LBL_SELL, item.sellPrice.ToString()); if (item.ability != null && item.ability.Length > 0) { bool empty_ability = true; SetTable(UI.TBL_ABILITY, "ItemDetailEquipAbilityItem", item.ability.Length, false, delegate(int i, Transform t, bool is_recycle) { EquipItemAbility equipItemAbility = item.ability[i]; if (equipItemAbility.id == 0) { SetActive(t, false); } else { empty_ability = false; SetActive(t, true); if (item.IsFixedAbility(i)) { SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_FIXEDABILITY, true); SetLabelText(t, UI.LBL_FIXEDABILITY, equipItemAbility.GetName()); SetLabelText(t, UI.LBL_FIXEDABILITY_NUM, equipItemAbility.GetAP()); } else { SetLabelText(t, UI.LBL_ABILITY, equipItemAbility.GetName()); SetLabelText(t, UI.LBL_ABILITY_NUM, equipItemAbility.GetAP()); } SetEvent(t, "ABILITY", i); } }); if (empty_ability) { SetActive((Enum)UI.STR_NON_ABILITY, true); } else { SetActive((Enum)UI.STR_NON_ABILITY, false); } } else { SetActive((Enum)UI.STR_NON_ABILITY, true); } } }
public bool IsFixedAbility(int index) { if (0 > index || tableData.fixedAbility.Length <= index) { return(false); } EquipItem.Ability ability = tableData.fixedAbility[index]; EquipItemAbility[] validAbility = GetValidAbility(); EquipItemAbility equipItemAbility = validAbility[index]; return(ability.id == equipItemAbility.id && ability.pt == equipItemAbility.ap && !ability.vr); }
protected void SetAbilities(List <SmithGetAbilityListForCreateModel.Param> list) { ClearAbilities(); if (list != null) { foreach (SmithGetAbilityListForCreateModel.Param item2 in list) { EquipItemAbility item = new EquipItemAbility((uint)item2.aid, 0); abilities.Add(item); minMaxAps.Add(new MinMaxAp(item2.minap, item2.maxap)); } } }
public override void UpdateUI() { SetLabelText((Enum)UI.STR_TITLE_REFLECT, base.sectionData.GetText("STR_TITLE")); SetDynamicList((Enum)UI.GRD_ABILITY, "SmithAbilityChangeLotteryListItem", abilities.Count, false, (Func <int, bool>) null, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int index, Transform t, bool reset) { EquipItemAbility equipItemAbility = abilities[index]; MinMaxAp minMaxAp = minMaxAps[index]; GetAbilityDetail(equipItemAbility, minMaxAp.minAp, minMaxAp.maxAp, out string ap, out string description); SetLabelText(t, UI.LBL_ABILITY_DETAIL_NAME, equipItemAbility.GetName()); SetLabelText(t, UI.LBL_ABILITY_DETAIL_POINT, ap); SetLabelText(t, UI.LBL_ABILITY_DETAIL_DESC, description); }); }
protected override void OnQuery_ABILITY_DATA() { int num = (int)GameSection.GetEventData(); EquipItemAbility ability = abilityCollection[num].ability; Transform child = base.GetComponent <UIGrid>((Enum)UI.GRD_ABILITY).GetChild(num); if (abilityDetailPopUp == null) { abilityDetailPopUp = CreateAndGetAbilityDetail((Enum)UI.OBJ_DETAIL_ROOT); } abilityDetailPopUp.ShowAbilityDetail(child); abilityDetailPopUp.SetAbilityDetailText(ability); GameSection.StopEvent(); }
private void SetAbilityData(int index, EquipItemAbility ability) { UI uI = UI.LBL_NAME_1; UI uI2 = UI.LBL_POINT_1; UI uI3 = UI.LBL_DESC_1; UI[] array = new UI[6] { UI.LBL_NAME_1, UI.LBL_NAME_2, UI.LBL_NAME_3, UI.LBL_NAME_4, UI.LBL_NAME_5, UI.LBL_NAME_6 }; UI[] array2 = new UI[6] { UI.LBL_POINT_1, UI.LBL_POINT_2, UI.LBL_POINT_3, UI.LBL_POINT_4, UI.LBL_POINT_5, UI.LBL_POINT_6 }; UI[] array3 = new UI[6] { UI.LBL_DESC_1, UI.LBL_DESC_2, UI.LBL_DESC_3, UI.LBL_DESC_4, UI.LBL_DESC_5, UI.LBL_DESC_6 }; if (0 <= index && 5 >= index) { uI = array[index]; uI2 = array2[index]; uI3 = array3[index]; } AbilityDataTable.AbilityData abilityData = Singleton <AbilityDataTable> .I.GetAbilityData(ability.id, ability.ap); if (abilityData == null) { abilityData = Singleton <AbilityDataTable> .I.GetMinimumAbilityData(ability.id); } SetLabelText((Enum)uI, ability.GetName()); SetLabelText((Enum)uI2, ability.GetAP()); SetLabelText((Enum)uI3, abilityData.description); }
public override void SetValue(EquipItem recv_data) { ulong.TryParse(recv_data.uniqId, out ulong result); base.uniqueID = result; base.tableID = (uint)recv_data.equipItemId; level = recv_data.level; exceed = recv_data.exceed; sellPrice = recv_data.price; isFavorite = (recv_data.is_locked != 0); UpdateTableData(); if (tableData == null) { Log.Error(LOG.RESOURCE, "table = null"); } else { exceedParam = tableData.GetExceedParam((uint)recv_data.exceed); if (exceedParam == null) { exceedParam = new EquipItemExceedParamTable.EquipItemExceedParamAll(); } int cnt = 0; int num = 0; if (exceedParam != null && exceedParam.ability.Length > 0) { num += exceedParam.ability.Length; } ability = new EquipItemAbility[recv_data.ability.Count + GetFixedAbilityCount() + num]; for (int i = 0; i < tableData.fixedAbility.Length; i++) { if (!tableData.fixedAbility[i].vr) { ability[++cnt] = new EquipItemAbility((uint)tableData.fixedAbility[i].id, tableData.fixedAbility[i].pt); } } recv_data.ability.ForEach(delegate(EquipItem.Ability a) { ability[++cnt] = new EquipItemAbility((uint)a.id, a.pt); }); if (num > 0) { for (int j = 0; j < num; j++) { ability[++cnt] = new EquipItemAbility((uint)exceedParam.ability[j].id, exceedParam.ability[j].pt); } } abilityItem = recv_data.abilityItem; } }
private void GetAbilityDetail(EquipItemAbility ability, int minAp, int maxAp, out string ap, out string description) { ap = string.Empty; description = string.Empty; if (minAp == maxAp) { ap = "+" + minAp.ToString(); description = Singleton <AbilityDataTable> .I.GetAbilityData(ability.id, minAp).description; } else { ap = "+" + minAp.ToString() + "〜" + maxAp.ToString(); description = Singleton <AbilityDataTable> .I.GenerateAbilityDescriptionPreGrant(ability.id, minAp, maxAp); } }
protected void OnQuery_ABILITY_DATA_POPUP() { object[] array = GameSection.GetEventData() as object[]; int num = (int)array[0]; EquipItemInfo equipItemInfo = resultData.itemData as EquipItemInfo; EquipItemAbility abilityDetailText = equipItemInfo.ability[num]; Transform targetTrans = array[1] as Transform; if (abilityDetailPopUp == null) { abilityDetailPopUp = CreateAndGetAbilityDetail((Enum)UI.OBJ_DETAIL_ROOT); } abilityDetailPopUp.ShowAbilityDetail(targetTrans); abilityDetailPopUp.SetAbilityDetailText(abilityDetailText); GameSection.StopEvent(); }
public EquipItemAbility[] GetValidAbility() { int validAbilityLength = GetValidAbilityLength(); EquipItemAbility[] array = new EquipItemAbility[validAbilityLength]; int num = 0; for (int i = 0; i < validAbilityLength; i++) { if (ability[i].id != 0) { array[num] = ability[i]; num++; } } return(array); }
protected virtual void OnQuery_ABILITY_DATA_POPUP() { object[] array = GameSection.GetEventData() as object[]; int num = (int)array[0]; EquipItemTable.EquipItemData equipTableData = GetEquipTableData(); EquipItem.Ability ability = equipTableData.fixedAbility[num]; Transform targetTrans = array[1] as Transform; EquipItemAbility abilityDetailText = new EquipItemAbility((uint)ability.id, ability.pt); if (abilityDetailPopUp == null) { abilityDetailPopUp = CreateAndGetAbilityDetail((Enum)UI.OBJ_DETAIL_ROOT); } abilityDetailPopUp.ShowAbilityDetail(targetTrans); abilityDetailPopUp.SetAbilityDetailText(abilityDetailText); GameSection.StopEvent(); }
private void OnQuery_ABILITY() { int num = (int)GameSection.GetEventData(); int num2 = num >> 16; int num3 = num % 65536; SmithCreateItemInfo smithCreateItemInfo = localInventoryEquipData[num2].GetItemData() as SmithCreateItemInfo; EquipItemAbility equipItemAbility = null; if (smithCreateItemInfo != null) { equipItemAbility = new EquipItemAbility((uint)smithCreateItemInfo.equipTableData.fixedAbility[num3].id, 0); } if (equipItemAbility == null) { GameSection.StopEvent(); } else { GameSection.SetEventData(equipItemAbility); } }
private void OnQuery_ABILITY() { int num = (int)GameSection.GetEventData(); EquipItemAbility equipItemAbility = null; if (smithType == SmithType.GROW || smithType == SmithType.EVOLVE || smithType == SmithType.ABILITY_CHANGE) { EquipItemInfo equipItem = EquipItem; equipItemAbility = new EquipItemAbility(equipItem.ability[num].id, 0); } else { EquipItemTable.EquipItemData equipTableData = GetEquipTableData(); equipItemAbility = new EquipItemAbility((uint)equipTableData.fixedAbility[num].id, 0); } if (equipItemAbility == null) { GameSection.StopEvent(); } else { GameSection.SetEventData(equipItemAbility); } }
public void Set(EquipItem.Ability a) { ability = new EquipItemAbility((uint)a.id, a.pt); isFix = true; }
public override void Initialize() { ability = (GameSection.GetEventData() as EquipItemAbility); base.Initialize(); }
protected override void EquipTableParam() { int exceed = 0; EquipItemInfo equipData = GetEquipData(); if (equipData != null) { exceed = equipData.exceed; } EquipItemTable.EquipItemData table_data = GetEquipTableData(); if (table_data != null) { EquipItemExceedParamTable.EquipItemExceedParamAll equipItemExceedParamAll = table_data.GetExceedParam((uint)exceed); if (equipItemExceedParamAll == null) { equipItemExceedParamAll = new EquipItemExceedParamTable.EquipItemExceedParamAll(); } SetLabelText((Enum)UI.LBL_NAME, table_data.name); SetLabelText((Enum)UI.LBL_LV_NOW, "1"); SetLabelText((Enum)UI.LBL_LV_MAX, table_data.maxLv.ToString()); int num = (int)table_data.baseAtk + (int)equipItemExceedParamAll.atk; int elemAtk = equipItemExceedParamAll.GetElemAtk(table_data.atkElement); SetElementSprite((Enum)UI.SPR_ELEM, equipItemExceedParamAll.GetElemAtkType(table_data.atkElement)); SetLabelText((Enum)UI.LBL_ATK, num.ToString()); SetLabelText((Enum)UI.LBL_ELEM, elemAtk.ToString()); int num2 = (int)table_data.baseDef + (int)equipItemExceedParamAll.def; SetLabelText((Enum)UI.LBL_DEF, num2.ToString()); int elemDef = equipItemExceedParamAll.GetElemDef(table_data.defElement); SetDefElementSprite((Enum)UI.SPR_ELEM_DEF, equipItemExceedParamAll.GetElemDefType(table_data.defElement)); SetLabelText((Enum)UI.LBL_ELEM_DEF, elemDef.ToString()); int num3 = (int)table_data.baseHp + (int)equipItemExceedParamAll.hp; SetLabelText((Enum)UI.LBL_HP, num3.ToString()); SetActive((Enum)UI.SPR_IS_EVOLVE, table_data.IsEvolve()); SetEquipmentTypeIcon((Enum)UI.SPR_TYPE_ICON, (Enum)UI.SPR_TYPE_ICON_BG, (Enum)UI.SPR_TYPE_ICON_RARITY, table_data); SetLabelText((Enum)UI.LBL_SELL, table_data.sale.ToString()); if (smithType != SmithType.EVOLVE) { SetSkillIconButton(UI.OBJ_SKILL_BUTTON_ROOT, "SkillIconButton", table_data, GetSkillSlotData(table_data, 0), null, 0); if (table_data.fixedAbility.Length > 0) { string allAbilityName = string.Empty; string allAp = string.Empty; string allAbilityDesc = string.Empty; SetTable(UI.TBL_ABILITY, "ItemDetailEquipAbilityItem", table_data.fixedAbility.Length, false, delegate(int i, Transform t, bool is_recycle) { EquipItemAbility equipItemAbility = new EquipItemAbility((uint)table_data.fixedAbility[i].id, table_data.fixedAbility[i].pt); SetActive(t, true); SetActive(t, UI.OBJ_FIXEDABILITY, true); SetActive(t, UI.OBJ_ABILITY, false); SetLabelText(t, UI.LBL_FIXEDABILITY, equipItemAbility.GetName()); SetLabelText(t, UI.LBL_FIXEDABILITY_NUM, equipItemAbility.GetAP()); SetAbilityItemEvent(t, i, touchAndReleaseButtons); allAbilityName += equipItemAbility.GetName(); allAp += equipItemAbility.GetAP(); allAbilityDesc += equipItemAbility.GetDescription(); }); SetActive((Enum)UI.STR_NON_ABILITY, false); PreCacheAbilityDetail(allAbilityName, allAp, allAbilityDesc); } else { SetActive((Enum)UI.STR_NON_ABILITY, true); } } } }
private void PlayDirection(UI directionObj, UI label, EquipItemAbility ability) { SetFontStyle((Enum)label, 2); SetLabelText((Enum)label, ability.GetNameAndAP()); PlayTween(callback: EndDirection, ctrl_enum: directionObj, forward: true, is_input_block: false, tween_ctrl_id: 0); }
public void SetAbilityDetailText(EquipItemAbility ability) { SetAbilityDetailText(ability.GetName(), ability.GetAP(), ability.GetDescription()); }
public void Set(EquipItemAbility a) { ability = a; isFix = false; }
public override void UpdateUI() { SetActive((Enum)UI.OBJ_FRAME_BG, IsShowFrameBG()); detailBase = SetPrefab(GetCtrl(UI.OBJ_DETAIL_ROOT), "ItemDetailEquipBase", true); SetFontStyle(detailBase, UI.STR_TITLE_ITEM_INFO, 2); SetFontStyle(detailBase, UI.STR_TITLE_STATUS, 2); SetFontStyle(detailBase, UI.STR_TITLE_SKILL_SLOT, 2); SetFontStyle(detailBase, UI.STR_TITLE_ABILITY, 2); SetFontStyle(detailBase, UI.STR_TITLE_SELL, 2); SetFontStyle(detailBase, UI.STR_TITLE_ATK, 2); SetFontStyle(detailBase, UI.STR_TITLE_ELEM_ATK, 2); SetFontStyle(detailBase, UI.STR_TITLE_DEF, 2); SetFontStyle(detailBase, UI.STR_TITLE_ELEM_DEF, 2); SetFontStyle(detailBase, UI.STR_TITLE_HP, 2); EquipItemInfo equip = detailItemData as EquipItemInfo; SetActive((Enum)UI.BTN_CHANGE, localEquipSetData != null && CanSmithSection(callSection)); SetActive((Enum)UI.BTN_CREATE, CanSmithSection(callSection)); SetActive((Enum)UI.BTN_GROW, CanSmithSection(callSection)); SetActive((Enum)UI.BTN_GROW_OFF, CanSmithSection(callSection)); SetActive((Enum)UI.BTN_ABILITY, CanSmithSection(callSection)); SetActive((Enum)UI.BTN_ABILITY_OFF, CanSmithSection(callSection)); SetActive((Enum)UI.BTN_SELL, IsEnableDispSellButton(callSection) && MonoBehaviourSingleton <ItemExchangeManager> .I.IsExchangeScene()); if (equip != null) { int exceed = equip.exceed; SetActive((Enum)UI.BTN_EXCEED, equip.tableData.exceedID != 0); SetActive((Enum)UI.SPR_COUNT_0_ON, exceed > 0); SetActive((Enum)UI.SPR_COUNT_1_ON, exceed > 1); SetActive((Enum)UI.SPR_COUNT_2_ON, exceed > 2); SetActive((Enum)UI.SPR_COUNT_3_ON, exceed > 3); EquipParam(equip); SetSkillIconButton(detailBase, UI.OBJ_SKILL_BUTTON_ROOT, "SkillIconButton", equip.tableData, equipAttachSkill, "SKILL_ICON_BUTTON", 0); SetSprite((Enum)UI.SPR_SP_ATTACK_TYPE, (!equip.tableData.IsWeapon()) ? string.Empty : equip.tableData.spAttackType.GetBigFrameSpriteName()); AbilityItemInfo abilityItem = equip.GetAbilityItem(); bool flag = abilityItem != null; if ((equip.ability != null && equip.ability.Length > 0) || flag) { bool empty_ability = true; int validAbilityLength = equip.GetValidAbilityLength(); string allAbilityName = string.Empty; string allAp = string.Empty; string allAbilityDesc = string.Empty; SetTable(detailBase, UI.TBL_ABILITY, "ItemDetailEquipAbilityItem", equip.ability.Length + (flag ? 1 : 0), false, delegate(int i, Transform t, bool is_recycle) { //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_0312: Expected O, but got Unknown if (i < equip.ability.Length) { EquipItemAbility equipItemAbility2 = equip.ability[i]; if (equipItemAbility2.id == 0) { SetActive(t, false); } else { SetActive(t, true); if (equipItemAbility2.IsNeedUpdate()) { SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_FIXEDABILITY, false); SetActive(t, UI.OBJ_NEED_UPDATE_ABILITY, true); SetLabelText(t, UI.LBL_NEED_UPDATE_ABILITY, StringTable.Get(STRING_CATEGORY.ABILITY, 0u)); SetButtonEnabled(t, false); } else if (!equipItemAbility2.IsActiveAbility()) { SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_FIXEDABILITY, false); SetActive(t, UI.OBJ_NEED_UPDATE_ABILITY, true); SetLabelText(t, UI.LBL_NEED_UPDATE_ABILITY, StringTable.Get(STRING_CATEGORY.ABILITY, 1u)); SetButtonEnabled(t, false); } else if (equip.IsFixedAbility(i)) { SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_FIXEDABILITY, true); SetActive(t, UI.OBJ_NEED_UPDATE_ABILITY, false); SetLabelText(t, UI.LBL_FIXEDABILITY, Utility.TrimText(equipItemAbility2.GetName(), FindCtrl(t, UI.LBL_FIXEDABILITY).GetComponent <UILabel>())); SetLabelText(t, UI.LBL_FIXEDABILITY_NUM, equipItemAbility2.GetAP()); } else { empty_ability = false; SetActive(t, UI.OBJ_NEED_UPDATE_ABILITY, false); SetLabelText(t, UI.LBL_ABILITY, Utility.TrimText(equipItemAbility2.GetName(), FindCtrl(t, UI.LBL_ABILITY).GetComponent <UILabel>())); SetLabelText(t, UI.LBL_ABILITY_NUM, equipItemAbility2.GetAP()); } SetAbilityItemEvent(t, i, touchAndReleaseButtons); allAbilityName += equipItemAbility2.GetName(); allAp += equipItemAbility2.GetAP(); allAbilityDesc += equipItemAbility2.GetDescription(); } } else { SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_ABILITY_ITEM, true); SetLabelText(t, UI.LBL_ABILITY_ITEM, abilityItem.GetName()); SetTouchAndRelease(t.GetComponentInChildren <UIButton>().get_transform(), "ABILITY_ITEM_DATA_POPUP", "RELEASE_ABILITY", t); allAbilityName += abilityItem.GetName(); allAbilityDesc += abilityItem.GetDescription(); } }); PreCacheAbilityDetail(allAbilityName, allAp, allAbilityDesc); if (empty_ability) { SetActive(detailBase, UI.STR_NON_ABILITY, 0 == validAbilityLength); SetActive((Enum)UI.BTN_ABILITY, false); SetActive((Enum)UI.BTN_ABILITY_OFF, CanSmithSection(callSection)); } else { SetActive(detailBase, UI.STR_NON_ABILITY, false); SetActive((Enum)UI.BTN_ABILITY_OFF, false); } if (equip.tableData.IsShadow()) { SetActive(detailBase, UI.STR_NON_ABILITY, false); SetActive((Enum)UI.BTN_ABILITY, CanSmithSection(callSection)); SetActive((Enum)UI.BTN_ABILITY_OFF, CanSmithSection(callSection)); } } else { SetActive(detailBase, UI.STR_NON_ABILITY, true); SetActive((Enum)UI.BTN_ABILITY, false); SetActive((Enum)UI.BTN_ABILITY_OFF, CanSmithSection(callSection)); } } else { SetActive((Enum)UI.SPR_COUNT_0_ON, false); SetActive((Enum)UI.SPR_COUNT_1_ON, false); SetActive((Enum)UI.SPR_COUNT_2_ON, false); SetActive((Enum)UI.SPR_COUNT_3_ON, false); EquipItemTable.EquipItemData table = detailItemData as EquipItemTable.EquipItemData; SetActive((Enum)UI.BTN_EXCEED, table.exceedID != 0); EquipTableParam(table); SetSkillIconButton(detailBase, UI.OBJ_SKILL_BUTTON_ROOT, "SkillIconButton", table, equipAttachSkill, "SKILL_ICON_BUTTON", 0); SetSprite((Enum)UI.SPR_SP_ATTACK_TYPE, (!table.IsWeapon()) ? string.Empty : table.spAttackType.GetBigFrameSpriteName()); if (table.fixedAbility.Length > 0) { string allAbilityName2 = string.Empty; string allAp2 = string.Empty; string allAbilityDesc2 = string.Empty; SetTable(detailBase, UI.TBL_ABILITY, "ItemDetailEquipAbilityItem", table.fixedAbility.Length, false, delegate(int i, Transform t, bool is_recycle) { EquipItemAbility equipItemAbility = new EquipItemAbility((uint)table.fixedAbility[i].id, table.fixedAbility[i].pt); SetActive(t, true); SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_FIXEDABILITY, true); SetLabelText(t, UI.LBL_FIXEDABILITY, Utility.TrimText(equipItemAbility.GetName(), FindCtrl(t, UI.LBL_FIXEDABILITY).GetComponent <UILabel>())); SetLabelText(t, UI.LBL_FIXEDABILITY_NUM, equipItemAbility.GetAP()); SetAbilityItemEvent(t, i, touchAndReleaseButtons); allAbilityName2 += equipItemAbility.GetName(); allAp2 += equipItemAbility.GetAP(); allAbilityDesc2 += equipItemAbility.GetDescription(); }); PreCacheAbilityDetail(allAbilityName2, allAp2, allAbilityDesc2); SetActive(detailBase, UI.STR_NON_ABILITY, false); } else { SetActive(detailBase, UI.STR_NON_ABILITY, true); } } }
protected void Set(EquipItemTable.EquipItemData table, SkillSlotUIData[] slot_data, bool is_show_main_status) { //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_015b: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) SetEquipIndexSprite(-1); SetFavorite(false); bool flag = table.IsWeapon(); SetElement(table.GetTargetElement(0), (!flag) ? table.baseElemDef : table.baseElemAtk, flag); if (is_show_main_status) { infoRootAry[2].SetActive(true); infoRootAry[3].SetActive(false); SetVisibleBG(true); SetName(table.name); SetLevel(1, table.maxLv, table.IsVisual()); SetEquipValue(flag, (!flag) ? table.baseDef : table.baseAtk); } else { infoRootAry[2].SetActive(false); infoRootAry[3].SetActive(true); SetVisibleBG(false); SetName(string.Empty); int num = (slot_data != null && slot_data.Length > 0) ? slot_data.Length : 0; bool flag2 = num > 0; spSkillBG.get_gameObject().SetActive(flag2); grdSkillRoot.get_gameObject().SetActive(flag2); lblNonSkillSlot.get_gameObject().SetActive(!flag2); if (flag2) { int childCount = grdSkillRoot.get_transform().get_childCount(); for (int i = 0; i < childCount; i++) { bool flag3 = false; UISprite component = grdSkillRoot.get_transform().GetChild(i).GetComponent <UISprite>(); if (i < num && component != null && slot_data[i] != null && slot_data[i].slotData != null) { flag3 = true; } if (flag3) { bool is_attached = slot_data[i].itemData != null && slot_data[i].itemData.isAttached && slot_data[i].itemData.tableData.type == slot_data[i].slotData.slotType; component.get_gameObject().SetActive(true); component.spriteName = UIBehaviour.GetSkillIconSpriteName(slot_data[i].slotData.slotType, is_attached, false); } else { component.get_gameObject().SetActive(false); component.spriteName = string.Empty; } } } grdSkillRoot.Reposition(); bool enabled = true; objAbilityRoot.GetComponentsInChildren <UILabel>(Temporary.uiLabelList); EquipItemAbility[] array = new EquipItemAbility[Temporary.uiLabelList.Count]; int j = 0; for (int count = Temporary.uiLabelList.Count; j < count; j++) { UILabel uILabel = Temporary.uiLabelList[j]; array[j] = null; if (j < table.fixedAbility.Length) { array[j] = new EquipItemAbility((uint)table.fixedAbility[j].id, table.fixedAbility[j].pt); } uILabel.set_enabled(array[j] != null && array[j].id != 0 && array[j].ap > 0); if (uILabel.get_enabled()) { uILabel.text = array[j].GetNameAndAP(); enabled = false; } } Temporary.uiLabelList.Clear(); lblNonAbility.set_enabled(enabled); } }
protected override void ResultEquipInfo() { if (resultData.itemData != null) { EquipItemInfo item = resultData.itemData as EquipItemInfo; EquipItemTable.EquipItemData tableData = item.tableData; bool flag = tableData.IsVisual(); SetActive(detailBase, UI.BTN_SELL, false); SetActive(detailBase, UI.BTN_GROW, false); SetActive(detailBase, UI.BTN_GRAY, false); SetActive(detailBase, UI.OBJ_FAVORITE_ROOT, false); SetActive(detailBase, UI.SPR_IS_EVOLVE, item.tableData.IsEvolve()); SetActive(detailBase, UI.STR_LV, !flag); SetActive(detailBase, UI.STR_ONLY_VISUAL, flag); SetupBottomButton(); SetLabelText(detailBase, UI.LBL_NAME, tableData.name); SetLabelText(detailBase, UI.LBL_LV_MAX, tableData.maxLv.ToString()); SetSprite(detailBase, UI.SPR_SP_ATTACK_TYPE, (!tableData.IsWeapon()) ? string.Empty : tableData.spAttackType.GetBigFrameSpriteName()); if (smithType == SmithType.GROW) { string text = base.sectionData.GetText("STATUS_DIFF_FORMAT"); SetLabelCompareParam(detailBase, UI.LBL_LV_NOW, item.level, resultData.beforeLevel, -1); SetLabelDiffParam(detailBase, UI.LBL_AFTER_ATK, item.atk, UI.LBL_DIFF_ATK, resultData.beforeAtk, UI.LBL_ATK, text); SetLabelDiffParam(detailBase, UI.LBL_AFTER_DEF, item.def, UI.LBL_DIFF_DEF, resultData.beforeDef, UI.LBL_DEF, text); SetLabelDiffParam(detailBase, UI.LBL_AFTER_HP, item.hp, UI.LBL_DIFF_HP, resultData.beforeHp, UI.LBL_HP, text); SetLabelDiffParam(detailBase, UI.LBL_AFTER_ELEM, item.elemAtk, UI.LBL_DIFF_ELEM, resultData.beforeElemAtk, UI.LBL_ELEM, text); SetDiffElementSprite(detailBase, item.GetElemAtkType(), resultData.beforeElemAtk, item.elemAtk, UI.SPR_ELEM, UI.SPR_DIFF_ELEM, true); int num = item.elemDef; int num2 = resultData.beforeElemDef; if (item.tableData.isFormer) { num = Mathf.FloorToInt((float)num * 0.1f); num2 = Mathf.FloorToInt((float)num2 * 0.1f); } SetLabelDiffParam(detailBase, UI.LBL_AFTER_ELEM_DEF, num, UI.LBL_DIFF_ELEM_DEF, num2, UI.LBL_ELEM_DEF, text); SetDiffElementSprite(detailBase, item.GetElemDefType(), resultData.beforeElemDef, item.elemDef, UI.SPR_ELEM_DEF, UI.SPR_DIFF_ELEM_DEF, false); } else { SetLabelText(detailBase, UI.LBL_LV_NOW, item.level.ToString()); SetLabelText(detailBase, UI.LBL_ATK, item.atk.ToString()); SetLabelText(detailBase, UI.LBL_DEF, item.def.ToString()); SetLabelText(detailBase, UI.LBL_HP, item.hp.ToString()); SetLabelText(detailBase, UI.LBL_ELEM, item.elemAtk.ToString()); SetElementSprite(detailBase, UI.SPR_ELEM, item.GetElemAtkType()); int num3 = item.elemDef; if (item.tableData.isFormer) { num3 = Mathf.FloorToInt((float)num3 * 0.1f); } SetLabelText(detailBase, UI.LBL_ELEM_DEF, num3.ToString()); SetDefElementSprite(detailBase, UI.SPR_ELEM_DEF, item.GetElemDefType()); } SetSkillIconButton(detailBase, UI.OBJ_SKILL_BUTTON_ROOT, "SkillIconButton", item.tableData, GetSkillSlotData(item), "SKILL_ICON_BUTTON", 0); SetLabelText(detailBase, UI.LBL_SELL, tableData.sale.ToString()); SetEquipmentTypeIcon(detailBase, UI.SPR_TYPE_ICON, UI.SPR_TYPE_ICON_BG, UI.SPR_TYPE_ICON_RARITY, item.tableData); AbilityItemInfo abilityItem = item.GetAbilityItem(); bool flag2 = abilityItem != null; if ((item.ability != null && item.ability.Length > 0) || flag2) { bool empty_ability = true; string allAbilityName = string.Empty; string allAp = string.Empty; string allAbilityDesc = string.Empty; SetTable(detailBase, UI.TBL_ABILITY, "ItemDetailEquipAbilityItem", item.ability.Length + (flag2 ? 1 : 0), false, delegate(int i, Transform t, bool is_recycle) { //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Expected O, but got Unknown if (i < item.ability.Length) { EquipItemAbility equipItemAbility = item.ability[i]; if (equipItemAbility.id == 0) { SetActive(t, false); } else { empty_ability = false; SetActive(t, true); if (equipItemAbility.IsNeedUpdate()) { SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_FIXEDABILITY, false); SetActive(t, UI.OBJ_NEED_UPDATE_ABILITY, true); SetButtonEnabled(t, false); } else if (item.IsFixedAbility(i)) { SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_FIXEDABILITY, true); SetLabelText(t, UI.LBL_FIXEDABILITY, equipItemAbility.GetName()); SetLabelText(t, UI.LBL_FIXEDABILITY_NUM, equipItemAbility.GetAP()); } else { SetLabelText(t, UI.LBL_ABILITY, equipItemAbility.GetName()); SetLabelText(t, UI.LBL_ABILITY_NUM, equipItemAbility.GetAP()); } SetAbilityItemEvent(t, i, touchAndReleaseButtons); allAbilityName += equipItemAbility.GetName(); allAp += equipItemAbility.GetAP(); allAbilityDesc += equipItemAbility.GetDescription(); } } else { SetActive(t, UI.OBJ_ABILITY, false); SetActive(t, UI.OBJ_ABILITY_ITEM, true); SetLabelText(t, UI.LBL_ABILITY_ITEM, abilityItem.GetName()); SetTouchAndRelease(t.GetComponentInChildren <UIButton>().get_transform(), "ABILITY_ITEM_DATA_POPUP", "RELEASE_ABILITY", t); allAbilityName += abilityItem.GetName(); allAbilityDesc += abilityItem.GetDescription(); } }); PreCacheAbilityDetail(allAbilityName, allAp, allAbilityDesc); if (empty_ability) { SetActive(detailBase, UI.STR_NON_ABILITY, true); } else { SetActive(detailBase, UI.STR_NON_ABILITY, false); } } else { SetActive(detailBase, UI.STR_NON_ABILITY, true); } } }