Example #1
0
    private void _removeEffectsFomrUnit(EquipItem eitem)
    {
        Dictionary <GameTypes.UnitStatType, float> effs = eitem.getEffectDict();

        foreach (KeyValuePair <GameTypes.UnitStatType, float> eff in effs)
        {
            mActer.addToStat(eff.Key, -1 * eff.Value);
        }
        return;
    }