private void MakeBrickMan()
    {
        int[] array = null;
        switch (RoomManager.Instance.WeaponOption)
        {
        case 2:
            array = new int[1];
            break;

        case 1:
            array = new int[2]
            {
                0,
                1
            };
            break;

        default:
            array = new int[4]
            {
                0,
                2,
                1,
                3
            };
            break;
        }
        if (null != me)
        {
            EquipCoordinator component = me.GetComponent <EquipCoordinator>();
            if (null != component)
            {
                component.ResetWeaponOnly(array);
            }
            if (null != localController)
            {
                localController.Cure();
            }
        }
    }
 private void MakeZombie()
 {
     if (null != localController)
     {
         localController.CancelCannon();
     }
     if (null != localController)
     {
         localController.CancelTrain();
     }
     int[] usables = new int[1];
     if (null != me)
     {
         EquipCoordinator component = me.GetComponent <EquipCoordinator>();
         if (null != component)
         {
             component.ResetWeaponOnly(usables);
         }
         if (null != localController)
         {
             localController.Infect();
         }
     }
 }
Example #3
0
    private void ResetBndStatus(bool wallRightNow)
    {
        radar.Show(!timer.IsBuildPhase);
        isBuilderMode = false;
        BrickManager.Instance.ShowTeamSpawners(timer.IsBuildPhase);
        if (timer.IsBuildPhase)
        {
            if (null != bndWall)
            {
                bndWall.Show(wallRightNow);
            }
            int[] usables = new int[1]
            {
                4
            };
            GameObject gameObject = GameObject.Find("Me");
            if (null == gameObject)
            {
                Debug.LogError("Fail to find Me");
            }
            else
            {
                EquipCoordinator component = gameObject.GetComponent <EquipCoordinator>();
                if (null == component)
                {
                    Debug.LogError("Fail to get EquipCoordinator component for Me");
                }
                else
                {
                    component.Reinit(usables);
                }
            }
        }
        else
        {
            if (null != bndWall)
            {
                bndWall.Hide(wallRightNow);
            }
            int[] array = null;
            switch (RoomManager.Instance.WeaponOption)
            {
            case 2:
                array = ((BuildOption.Instance.AllowBuildGunInDestroyPhase() || !RoomManager.Instance.UseBuildGun) ? new int[2]
                {
                    0,
                    4
                } : new int[1]);
                break;

            case 1:
                array = ((BuildOption.Instance.AllowBuildGunInDestroyPhase() || !RoomManager.Instance.UseBuildGun) ? new int[3]
                {
                    0,
                    1,
                    4
                } : new int[2]
                {
                    0,
                    1
                });
                break;

            default:
                array = ((BuildOption.Instance.AllowBuildGunInDestroyPhase() || !RoomManager.Instance.UseBuildGun) ? new int[5]
                {
                    0,
                    2,
                    1,
                    3,
                    4
                } : new int[4]
                {
                    0,
                    2,
                    1,
                    3
                });
                break;
            }
            GameObject gameObject2 = GameObject.Find("Me");
            if (null == gameObject2)
            {
                Debug.LogError("Fail to find Me");
            }
            else
            {
                EquipCoordinator component2 = gameObject2.GetComponent <EquipCoordinator>();
                if (null == component2)
                {
                    Debug.LogError("Fail to get EquipCoordinator component for Me");
                }
                else
                {
                    component2.ResetWeaponOnly(array);
                }
            }
        }
    }