private static char EqualityToCharacter(EqualitySign equality) { switch (equality) { case EqualitySign.EqualTo: return '='; case EqualitySign.GreaterThan: return '>'; case EqualitySign.GreaterThanOrEqualTo: return '≥'; case EqualitySign.LessThan: return '<'; case EqualitySign.LessThanOrEqualTo: return '≤'; case EqualitySign.NotEqualTo: return '≠'; default: return '\0'; } }
public Constraint(string leftValue, EqualitySign equality, string rightValue) { LeftValue = leftValue; RightValue = rightValue; Equality = equality; }
private static OpCode GetOpCodeFromEquality(EqualitySign equality) { OpCode op = default(OpCode); switch (equality) { case EqualitySign.EqualTo: op = OpCodes.Beq_S; break; case EqualitySign.NotEqualTo: // A default value indicates a not equal to equality, because for the CLI spec // doesn't have a "not equal to" opcode for floating point values break; case EqualitySign.LessThan: op = OpCodes.Blt_S; break; case EqualitySign.LessThanOrEqualTo: op = OpCodes.Ble_S; break; case EqualitySign.GreaterThan: op = OpCodes.Bgt_S; break; case EqualitySign.GreaterThanOrEqualTo: op = OpCodes.Bge_S; break; } return op; }