void Start() { charController = gameObject.GetComponentInParent <CharController> (); environmentMaker = GameObject.Find("Environment").GetComponent <EnvironmentMaker>(); scoreController = GameObject.Find("CoinText").GetComponent <ScoreController> (); //scoreController = GameObject.Find ("CoinText").GetComponent<ScoreController> (); }
public bool justDie3; // die from timeout void Start() { justDie1 = false; justDie2 = false; justDie3 = false; justDead = true; canMove = true; lastJump = JumpDirection.not_jump; nowJump = JumpDirection.not_jump; perc = 1f; endPosition = gameObject.transform.position; environmentMaker = GameObject.Find("Environment").GetComponent <EnvironmentMaker>(); cameraController = GameObject.Find("Level").GetComponent <CameraController> (); audioSource = gameObject.GetComponent <AudioSource> (); }
void Start() { score = 0; coin = 0; environmentMaker = GameObject.Find("Environment").GetComponent <EnvironmentMaker>(); }