Example #1
0
    public void SetEnvirement(EnvirementSettingHolder newEnvirementSettings)
    {
        Material[] tempMaterials = new Material[2];
        if (newEnvirementSettings.floorMaterial != null)
        {
            floorRenderer.material = newEnvirementSettings.floorMaterial;
        }

        if (newEnvirementSettings.backPanelUpMaterial != null && newEnvirementSettings.backPanelDownMaterial != null)
        {
            tempMaterials[1]       = newEnvirementSettings.backPanelUpMaterial;
            tempMaterials[0]       = newEnvirementSettings.backPanelDownMaterial;
            backRenderer.materials = tempMaterials;
        }
        if (newEnvirementSettings.leftPanelUpMaterial != null && newEnvirementSettings.leftPanelDownMaterial != null)
        {
            tempMaterials[1]       = newEnvirementSettings.leftPanelUpMaterial;
            tempMaterials[0]       = newEnvirementSettings.leftPanelDownMaterial;
            leftRenderer.materials = tempMaterials;
        }
        if (newEnvirementSettings.rightPanelUpMaterial != null && newEnvirementSettings.rightPanelDownMaterial != null)
        {
            tempMaterials[1]        = newEnvirementSettings.rightPanelUpMaterial;
            tempMaterials[0]        = newEnvirementSettings.rightPanelDownMaterial;
            rightRenderer.materials = tempMaterials;
        }
    }
Example #2
0
 public void EquipThis()
 {
     this.transform.parent.gameObject.BroadcastMessage("Unequip");
     itemOnDisplay.equiped = true;
     selectionIndicator.SetActive(true);
     if (itemOnDisplay.thisItemType == TypeOfItemToBuy.Ball)
     {
         shopInGameManager.playManager.ballPrefab = itemOnDisplay.gameObject;
         shopInGameManager.playManager.ChangeBall();
     }
     else if (itemOnDisplay.thisItemType == TypeOfItemToBuy.Obsticle)
     {
         shopInGameManager.playManager.allObsticles.obsticleToChangeTo = itemOnDisplay.gameObject;
         shopInGameManager.playManager.allObsticles.ChangeObsticles();
     }
     else if (itemOnDisplay.thisItemType == TypeOfItemToBuy.Taget)
     {
         shopInGameManager.playManager.allTargets.targetToChangeTo = itemOnDisplay.gameObject;
         shopInGameManager.playManager.allTargets.ChangeTargets();
     }
     else if (itemOnDisplay.thisItemType == TypeOfItemToBuy.Envirement)
     {
         EnvirementSettingHolder tempEnv = itemOnDisplay.GetComponent <EnvirementSettingHolder>();
         shopInGameManager.playManager.SetEnvirement(tempEnv);
     }
 }