Example #1
0
    // Token: 0x06000A2F RID: 2607 RVA: 0x00049BEC File Offset: 0x00047DEC
    private EnvSetup InterpolateEnvironment(EnvSetup a, EnvSetup b, float i)
    {
        EnvSetup envSetup = a.Clone();

        envSetup.m_name = b.m_name;
        if (i >= 0.5f)
        {
            envSetup.m_isFreezingAtNight = b.m_isFreezingAtNight;
            envSetup.m_isFreezing        = b.m_isFreezing;
            envSetup.m_isCold            = b.m_isCold;
            envSetup.m_isColdAtNight     = b.m_isColdAtNight;
            envSetup.m_isColdAtNight     = b.m_isColdAtNight;
        }
        envSetup.m_ambColorDay         = Color.Lerp(a.m_ambColorDay, b.m_ambColorDay, i);
        envSetup.m_ambColorNight       = Color.Lerp(a.m_ambColorNight, b.m_ambColorNight, i);
        envSetup.m_fogColorDay         = Color.Lerp(a.m_fogColorDay, b.m_fogColorDay, i);
        envSetup.m_fogColorEvening     = Color.Lerp(a.m_fogColorEvening, b.m_fogColorEvening, i);
        envSetup.m_fogColorMorning     = Color.Lerp(a.m_fogColorMorning, b.m_fogColorMorning, i);
        envSetup.m_fogColorNight       = Color.Lerp(a.m_fogColorNight, b.m_fogColorNight, i);
        envSetup.m_fogColorSunDay      = Color.Lerp(a.m_fogColorSunDay, b.m_fogColorSunDay, i);
        envSetup.m_fogColorSunEvening  = Color.Lerp(a.m_fogColorSunEvening, b.m_fogColorSunEvening, i);
        envSetup.m_fogColorSunMorning  = Color.Lerp(a.m_fogColorSunMorning, b.m_fogColorSunMorning, i);
        envSetup.m_fogColorSunNight    = Color.Lerp(a.m_fogColorSunNight, b.m_fogColorSunNight, i);
        envSetup.m_fogDensityDay       = Mathf.Lerp(a.m_fogDensityDay, b.m_fogDensityDay, i);
        envSetup.m_fogDensityEvening   = Mathf.Lerp(a.m_fogDensityEvening, b.m_fogDensityEvening, i);
        envSetup.m_fogDensityMorning   = Mathf.Lerp(a.m_fogDensityMorning, b.m_fogDensityMorning, i);
        envSetup.m_fogDensityNight     = Mathf.Lerp(a.m_fogDensityNight, b.m_fogDensityNight, i);
        envSetup.m_sunColorDay         = Color.Lerp(a.m_sunColorDay, b.m_sunColorDay, i);
        envSetup.m_sunColorEvening     = Color.Lerp(a.m_sunColorEvening, b.m_sunColorEvening, i);
        envSetup.m_sunColorMorning     = Color.Lerp(a.m_sunColorMorning, b.m_sunColorMorning, i);
        envSetup.m_sunColorNight       = Color.Lerp(a.m_sunColorNight, b.m_sunColorNight, i);
        envSetup.m_lightIntensityDay   = Mathf.Lerp(a.m_lightIntensityDay, b.m_lightIntensityDay, i);
        envSetup.m_lightIntensityNight = Mathf.Lerp(a.m_lightIntensityNight, b.m_lightIntensityNight, i);
        envSetup.m_sunAngle            = Mathf.Lerp(a.m_sunAngle, b.m_sunAngle, i);
        envSetup.m_windMin             = Mathf.Lerp(a.m_windMin, b.m_windMin, i);
        envSetup.m_windMax             = Mathf.Lerp(a.m_windMax, b.m_windMax, i);
        envSetup.m_rainCloudAlpha      = Mathf.Lerp(a.m_rainCloudAlpha, b.m_rainCloudAlpha, i);
        envSetup.m_ambientLoop         = ((i > 0.75f) ? b.m_ambientLoop : a.m_ambientLoop);
        envSetup.m_ambientVol          = ((i > 0.75f) ? b.m_ambientVol : a.m_ambientVol);
        envSetup.m_musicEvening        = b.m_musicEvening;
        envSetup.m_musicMorning        = b.m_musicMorning;
        envSetup.m_musicDay            = b.m_musicDay;
        envSetup.m_musicNight          = b.m_musicNight;
        return(envSetup);
    }
Example #2
0
        public static void AddHelheimEnvironments(EnvMan envMan, EnvSetup baseEnv, int level)
        {
            var helheimEnvBase = baseEnv.Clone();

            helheimEnvBase.m_name = GetHelheimEnvName(level, false, false);
            //FindAndCopyEnvObjectByName(envMan, "Thunder", helheimEnvBase);
            envMan.m_environments.Add(helheimEnvBase);

            var helheimEnvWet = helheimEnvBase.Clone();

            helheimEnvWet.m_name  = GetHelheimEnvName(level, true, false);
            helheimEnvWet.m_isWet = true;
            FindAndCopyPsystemByName(envMan, level == 1 ? "LightRain" : "Rain", helheimEnvWet);
            envMan.m_environments.Add(helheimEnvWet);

            var helheimEnvFreezing = helheimEnvBase.Clone();

            helheimEnvFreezing.m_name       = GetHelheimEnvName(level, false, true);
            helheimEnvFreezing.m_isFreezing = true;
            FindAndCopyPsystemByName(envMan, level == 1 ? "Snow" : "SnowStorm", helheimEnvFreezing);
            envMan.m_environments.Add(helheimEnvFreezing);
        }